All of this works on existing saves. The full description of each feature, with screenshots, is on the
Features page.
In the field
Button
What happens
R
Opens the DexNav: every wild Pokémon on the map you are standing on. A on a species starts a search, B closes.
L
Offers a Repel: “Use the Max Repel?”, falling back to Super Repel, then Repel. Silent while one is active or when you carry none.
SELECT
Opens the key-item ring around you: press ▲▶▼◀ to use the item in that box, A for the PC, B or SELECT to close.
B held
Run, or walk if Auto Run is on. While surfing: go twice as fast (or slow down, with Auto Run on).
START
The usual menu, with a DexNav entry. R inside the menu opens the Quest Log.
DexNav, Unbound styleSELECT: key items as a ringL: quick repel
In the Bag
Button
What happens
START
Sorts the current pocket. Each press cycles type → name → amount; the description box says which.
SELECT
Moves an item (unchanged from the hack).
◀▶
Switch pockets. The hack uses the D-pad here, not L and R.
Register
In the Key Items pocket it works on up to four items; each one takes a place on the SELECT ring.
In battle
Where
Button
What happens
Wild battle, action menu
R tap
Throws the first ball in your Poké Balls pocket without opening the Bag.
Wild battle, action menu
R hold
Shows the ball and how many you have. While holding, ◀▶ picks another ball.
Move list
—
The highlighted move’s damage multiplier against the target shows in front of the PP count.
Move list
L hold
A panel slides in with the highlighted move’s exact Power and Accuracy, Physical / Special / Status, contact, Priority and the chance of its extra effect. Let go and it slides away.
Quick throw is off in trainer, Safari, double, link and Battle Frontier battles, when you have no balls, and when
both party and PC are full.
In menus
Where
How
What happens
Party menu
Moves
Opens the Move Relearner for that Pokémon. No Heart Scale needed.
Party menu, in a dark cave
Flash
Lights the cave if you own HM05 and the badge, even if nobody knows Flash.
START → Option
Text Speed
A fourth setting, Instant: each page of text appears at once.
START → Option
Auto Run
Run without holding B. Replaces Button Mode.
START → Option
Exp. Gain
Off stops every Pokémon gaining experience, for level caps and challenge runs. This is the row that used to be labelled Sound.
START → Option
Day/Night
Off keeps the daytime colours at any hour. The clock keeps running.
Naming screen
SELECT
Switches between the UPPER, lower and others pages of the English keyboard.
Key Items
Journal
Tells you the next story objective and opens the Quest Log.
Key Items
Sinnoh Map
A map of Sinnoh (or Hisui) with a free cursor; A flies to a town you have visited.
Bag
Exp. Share
Use it to switch the Exp. Share off and on.
Field moves without the Pokémon
Own the HM and the badge, and Cut, Strength, Rock Smash, Surf, Waterfall and Dive work straight from the tree,
boulder, rock or water, even when nobody in your party can learn the move. Your first Pokémon that is not an Egg
does it. A Pokémon that can learn the move is still picked first, and Rock Climb is unchanged.
Cut without a Pokémon that knows itSurf without a Pokémon that knows it