About 6,000 strings
Translated over two passes: the post-game and Lost Artifacts (Volo and Arceus) story, the Sinnoh region, items, abilities, moves, Battle Frontier text and trainer dialogue.
Patch features
A structured look at everything the patch adds to Hyper Emerald v5.7: the full English translation, the Bag and key-item ring, DexNav, the Sinnoh Map, the Journal and Quest Log, battle information and fixes.
Last updated
Current release: QoL 1.8. Everything here works on existing saves. See every button on one page →
Translation
The earlier community translation stopped at Champion Island. This patch finishes it: the post-game, Sinnoh and the Lost Artifacts story now read in English from the first line to the last.
Translated over two passes: the post-game and Lost Artifacts (Volo and Arceus) story, the Sinnoh region, items, abilities, moves, Battle Frontier text and trainer dialogue.
All 905 species have an English entry, wrapped to fit the page. Thirty-five that ran into the frame were laid out again.
The last Chinese names in fixed-width tables are English: all 90 Battle Tent trainers, two Battle Frontier trainers, six post-game story trainers (Ash, Blue, Brendan…) and the partner-name words.
All 128 TMs and HMs were read against their moves. No two share a description any more, and every number in them matches the move.
Enamorus has its name, the newer berries are numbered No44 onward instead of “No?2”, the Sinnoh League attendant speaks English, and the Option screen says v5.7.
A final pass put the leftover texts and names into English: what bosses say when beaten, 227 of the hack’s trainer names, Trainer Hill, the Easy Chat screen, link and trade menus, and battle lines such as “can’t go higher!”.
Nicknames, your own name and PC box names are typed on three English pages (UPPER, lower, others) in place of the hack’s Chinese ones.
Only text that is part of a picture: the title art and a few other drawn screens. If you meet a Chinese line in play, send a screenshot.
Bag and key items
More room, a sort button, and your four favourite key items one press away, with the PC in the middle of them.
Register up to four key items. SELECT opens a ring around you, as in Brilliant Diamond and Shining Pearl: each item sits in a box above, right of, below or left of your character.
SELECT in the field, then a directionThe PC sits in the middle of the ring: box storage, your own PC and the Hall of Fame, with no item needed. It is switched off in six late dungeons to keep them a challenge.
SELECT, then ACycles type → name → amount, with a message in the description box. The order is written to the Bag, so it stays sorted.
START in the BagEvery pocket holds up to 999 per item instead of 99. The shop still sells 99 at a time, so buy twice.
The Items pocket holds 200 different items, up from 100. An existing save keeps every item: the first load moves them over.
Once you own either bike, the other is added to your Key Items. Use or register either to switch on the spot.
Use the Exp. Share from the Bag to turn it off and on. While off, only the Pokémon that battled gain experience.
A new Key Item from the Day-Care Man on Route 117 after the Hoenn League. With it the Day Care finds Eggs about twice as often.
In the field
Running, surfing, repels, HMs and text speed all lose a step. None of it skips the journey; it just stops asking you to hold a button.
Run without holding B; hold B to walk. Saved with your options, and it respects the Running Shoes and maps where running is not allowed.
START → Option → Auto RunHold B while surfing to go twice as fast, the Mach Bike’s top speed. With Auto Run on, fast is the default and B slows you down.
Hold B while surfingAsks “Use the Max Repel?” and falls back to Super Repel, then Repel. Silent when one is active or you have none.
L in the fieldOwn the HM and the badge, and Cut, Strength, Rock Smash, Surf, Waterfall and Dive work even if nobody in your party can learn them. Flash is offered in the party menu inside a dark cave.
Walk up to the obstacle as usualA fourth Text Speed. Each page of a message appears at once, in conversations and in battle. Slow, Mid and Fast are unchanged.
START → Option → Text SpeedThe game tints the screen by the hour: orange in the evening, pink, then blue at night. Off keeps the daytime colours at any hour; the clock and everything timed by it carry on.
START → Option → Day/NightThe hack’s own switch for experience, now named for what it does. It was the row labelled “Sound”, where Stereo quietly stopped all experience. Off is there for level caps and challenge runs.
START → Option → Exp. GainA Moves option in the party menu opens the Move Relearner for that Pokémon, with the hack’s expanded move lists. No Heart Scale needed.
Party menu → MovesThe Mint teacher in the Rustboro Trainer’s School opens his offer straight away instead of after a run of true/false questions, and the summary shows the new nature.
Talk to him in RustboroIn battle
With every species through Generation 8 on the other side of the field, types and matchups are shown where you need them.
The opponent’s box gets one or two small type badges, for every opponent. Read live from the battle, so Soak, Protean and Transform show the current types.
The move list shows the highlighted move’s multiplier in front of the PP count: ×4 red, ×2 orange, ×1 green, ×½ and ×¼ yellow, ×0 black. In doubles it follows the target you are choosing.
Hold L while you choose a move and a panel slides in with its exact Power and Accuracy, Physical / Special / Status, whether it makes contact, its Priority and the chance of its extra effect. It follows the cursor, in doubles too.
Hold L in the move listAny shiny Pokémon in battle gets a gold box: a wild one, a trainer’s and your own, so you can tell before the sprite finishes appearing.
Throws the first ball in your Poké Balls pocket without opening the Bag. Hold R to see the ball and count; left and right pick another.
R in a wild battleAttack red, Defense orange, Speed light green, Sp. Atk pink, Sp. Def blue, Accuracy and Evasiveness yellow in every “rose” and “fell” message.
Maps and flying
The hack added Sinnoh and Hisui without a map of either. The patch draws both, and lets you fly from them.
A key item handed to you automatically. A blinking marker shows where you are; a red box moves freely over the map and names the town, route or lake under it.
Sinnoh Map in Key Items, or on the ringA flies you to any town whose courier you have already used. It runs that courier’s own script, so the rules are exactly the couriers’.
A on a townUsed anywhere in Hisui, the map shows Hisui, drawn in the same style. A on a red square flies you there with Braviary.
Steven’s Island, Champion Island, Strange Island and Southern Island could be flown to but showed nothing. Each now gets a red square once you can go there.
Journal and Quest Log
The post-game is one long chain of missions with no mission list. The Journal reads the game’s own progress flags and tells you the next step, without spoiling who is waiting there.
A key item, handed to you automatically, that names your next story objective from Prof. Birch to Volo. It saves nothing of its own, so it never gets out of step.
Journal in Key Items, or R in the Start menuA chapter grid, then a mission list in the style of Pokémon Unbound: a tick on what is done, an arrow on the current objective, and “???” for what is still ahead.
Every legendary and mythical Pokémon in National Dex order, Ultra Beasts included: ticked once caught, named once seen, with where to find it.
The 55 key items in story order with where each comes from, and a checklist of the Hisuian trades, gift Pokémon, hidden starters and side stories.
The eight Sinnoh badges, in colour once earned and as a silhouette before, with who you won each from.
Every evolution family with each step’s method, and every form with how you get it: Megas, all 34 Gigantamax forms, regional forms, and the forms an item, a move or an ability brings about. Families you have not seen show as shadows.
Bug fixes
Some came from the hack, some from earlier translation passes. Each fix has an emulator test that drives the game and checks the result.
The News Tracker key item froze the game. A stray byte swallowed the message’s terminator; it works now, in English.
A species’ list was read into room for 10 moves while up to 16 were copied. Every egg move can be passed on now, from either parent.
The EV-IV Display and the IV judges show 31 for a trained stat, and the stats go up the moment training finishes.
“Multiple fusions are not allowed!” with nothing fused, after a look at IVs on v1.5 or a new game started over a save with a fusion. The fusion items now put it right when used, and a fused Necrozma that could not be split can be again.
Soft-resetting for a legendary kept giving the same few natures and IVs, because the game started its random numbers from the same point at every power-on. It now starts them from the clock.
Answering No to “Use another?” left the people on screen frozen in place; answering Yes handed control back before the repel was on. Both fixed.
Seven cities listed Bulbasaur, Charmander and Squirtle lines that never appear there. The DexNav now reads only the table the game uses.
Flying to the League lands at the building’s door once you have come through Victory Road, not at the Pokémon Center by the entrance.
Left out on purpose
Bigger PC storage (it conflicts with the save format), a Rare Candy shop (the hack’s shop code soft-resets on any list it does not know) and a 999-candy NPC, which made levelling pointless and was taken back out. An in-party nature changer and a PC item sort are written but not verified in game, so they are not in the release.