Hyper Emerald Wiki
Moves
The 723 moves Pokémon can learn in Hyper Emerald v5.7: type, category, power, accuracy, PP, what each one does, and which are TMs or HMs.
No moves match those filters.
| Move | Type | Category | Power | Acc. | PP | TM | Effect |
|---|---|---|---|---|---|---|---|
| 1000 Arrows | Ground | Physical | 90 | 100 | 10 | — | Hits airborne targets and grounds them. |
| 1000 Waves | Ground | Physical | 90 | 100 | 10 | — | +Except Ghosts Makes the target unable to flee. |
| Absorb | Grass | Special | 20 | 100 | 25 | — | An attack that absorbs half the damage inflicted. |
| Accelerock | Rock | Physical | 40 | 100 | 20 | — | The target is hit at high speed. Always goes first. |
| Acid | Poison | Special | 40 | 100 | 30 | — | Sprays a hide-melting acid. May lower Defense. |
| Acid Armor | Poison | Status | — | — | 20 | — | Liquifies the user's body to sharply raise Defense. |
| Acid Spray | Poison | Special | 40 | 100 | 20 | — | The target is hit by acid that harshly lowers Sp. Def. |
| Acrobatics | Physical | 55 | 100 | 15 | TM78 | Power doubles if the user has no held item. | |
| Acupressure | Normal | Status | — | — | 30 | — | The user sharply boosts one of its stats. |
| Aerial Ace | Physical | 60 | — | 20 | — | An extremely speedy and unavoidable attack. | |
| Aeroblast | Special | 100 | 95 | 5 | — | Launches a vacuumed blast. High critital-hit ratio. | |
| After You | Normal | Status | — | — | 15 | — | The target moves right after the user does. |
| Agility | Psychic | Status | — | — | 30 | — | Relaxes the body to sharply boost Speed. |
| Air Cutter | Special | 60 | 95 | 25 | — | Hacks with razorlike wind. High critical-hit ratio. | |
| Air Slash | Special | 75 | 95 | 15 | TM95 | Attacks using a blade of air. May make the target flinch. | |
| Ally Switch | Psychic | Status | — | — | 15 | — | Makes the user switch places with its ally. |
| Amnesia | Psychic | Status | — | — | 20 | — | Forgets about something and sharply raises Sp. Def. |
| Anchor Shot | Steel | Physical | 80 | 100 | 20 | — | The user anchors the foe, preventing its escape. |
| Ancient Power | Rock | Special | 60 | 100 | 5 | — | An attack that may raise all stats. |
| Apple Acid | Grass | Special | 80 | 100 | 10 | — | The foe is hit with acidic liquid that lowers Sp. Def. |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | — | An extremely fast attack that has boosted priority. |
| Aqua Ring | Water | Status | — | — | 20 | — | A veil that restores some of the user's HP every turn. |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | — | The user attacks by swinging its tail viciously. |
| Arm Thrust | Fighting | Physical | 15 | 100 | 20 | — | Straight-arm punches that strike the foe 2 to 5 times. |
| Aromatherapy | Grass | Status | — | — | 5 | — | Heals all status problems with a soothing scent. |
| Aromatic Mist | Fairy | Status | — | — | 20 | — | The user raises the Sp. Def of an allied Pokémon. |
| Assist | Normal | Status | — | — | 20 | — | Attacks randomly with one of the partner's moves. |
| Assurance | Dark | Physical | 60 | 100 | 10 | TM58 | Its damage doubles if the foe was damaged this turn. |
| Astonish | Ghost | Physical | 30 | 100 | 15 | — | An attack that may shock the foe into flinching. |
| Astral Barrage | Ghost | Special | 120 | 100 | 5 | — | Hits both foes using a frightful army of ghosts. |
| Attack Order | Bug | Physical | 90 | 100 | 15 | — | Underlings pummel the foe. Has a high critical-hit ratio. |
| Attract | Normal | Status | — | 100 | 15 | TM31 | Makes the opposite gender less likely to attack. |
| Aura Sphere | Fighting | Special | 80 | — | 20 | — | A blast of inner aura power that never misses. |
| Aura Wheel | Electric | Physical | 110 | 100 | 10 | — | Changes type depending on Morpeko's form. Raises Speed. |
| Aurora Beam | Ice | Special | 65 | 100 | 20 | — | Fires a rainbow-colored beam that may lower Attack. |
| Aurora Veil | Ice | Status | — | — | 20 | — | Creates Reflect and Light Screen. Works only in hail. |
| Autotomize | Steel | Status | — | — | 15 | — | The user sharply raises its Speed and lowers its weight. |
| Avalanche | Ice | Physical | 60 | 100 | 10 | TM64 | An attack that gains power if injured by the foe. |
| Baby-Doll Eyes | Fairy | Status | — | 100 | 30 | — | Lowers the target's Attack. Always goes first. |
| Baneful Bunker | Poison | Status | — | — | 10 | — | Protect. Poisons a foe that makes contact. |
| Barb Barrage | Poison | Physical | 60 | 100 | 10 | — | May poison the foe. Power doubles if it is poisoned. |
| Barrage | Normal | Physical | 15 | 85 | 20 | — | Hurls round objects at the foe 2 to 5 times. |
| Barrier | Psychic | Status | — | — | 20 | — | Creates a barrier that sharply raises Defense. |
| Baton Pass | Normal | Status | — | — | 40 | — | Switches out the user while keeping effects in play. |
| Beak Blast | Physical | 100 | 100 | 15 | — | Burn+s foe+s that make contact while it is charging. | |
| Beat Up | Dark | Physical | 10 | 100 | 10 | TM37 | Summons party Pokémon to join in the attack. |
| Belch | Poison | Special | 120 | 90 | 10 | — | This move can only be used if the user ate a Berry. |
| Belly Drum | Normal | Status | — | — | 10 | — | Maximizes Attack while sacrificing HP. |
| Bide | Normal | Physical | — | — | 10 | — | Endures damage for 2 turns to retaliate double. |
| Bind | Normal | Physical | 15 | 85 | 20 | — | Binds and squeezes the foe for 2 to 5 turns. |
| Bite | Dark | Physical | 60 | 100 | 25 | — | Bites with vicious fangs. May cause flinching. |
| Bitter Malice | Ghost | Special | 75 | 100 | 15 | — | A spine-chilling move. Lowers the foe's Attack. |
| Blaze Kick | Fire | Physical | 85 | 90 | 10 | — | A kick with a high critical- hit ratio. May cause a burn. |
| Blizzard | Ice | Special | 110 | 70 | 5 | — | Hits foes with an icy storm that may freeze them. |
| Block | Normal | Status | — | — | 5 | — | Blocks the foe's way to prevent escape. |
| Blue Flare | Fire | Special | 130 | 85 | 5 | — | An intense blue flame that may burn the target. |
| Body Press | Fighting | Physical | 80 | 100 | 10 | — | The higher the user's Def. the greater the damage. |
| Body Slam | Normal | Physical | 85 | 100 | 15 | — | A full-body slam that may cause paralysis. |
| Bolt Beak | Electric | Physical | 85 | 100 | 10 | — | If the user moves first, this move's power doubles. |
| Bolt Strike | Electric | Physical | 130 | 85 | 5 | — | An electrified charge that may paralyze the target. |
| Bone Club | Ground | Physical | 65 | 85 | 20 | — | Clubs the foe with a bone. May cause flinching. |
| Bonemerang | Ground | Physical | 50 | 90 | 10 | — | Throws a bone boomerang that strikes twice. |
| Bone Rush | Ground | Physical | 25 | 90 | 10 | — | Strikes the foe with a bone in hand 2 to 5 times. |
| Boomburst | Normal | Special | 140 | 100 | 10 | — | An explosive sound that hits all Pokémon on the field. |
| Bounce | Physical | 85 | 85 | 5 | TM52 | Bounces up, then down the next turn. May paralyze. | |
| Branch Poke | Grass | Physical | 40 | 100 | 40 | — | The target is attacked with a sharply pointed branch. |
| Brave Bird | Physical | 120 | 100 | 15 | — | A high-risk charge that also hurts the user. | |
| Breaking Swipe | Dragon | Physical | 60 | 100 | 15 | TM99 | Damages both foes and lowers their Attack. |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | TM43 | Destroys barriers such as Reflect and causes damage. |
| Brine | Water | Special | 65 | 100 | 10 | TM55 | Its power doubles if the target has 50% or less HP. |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | TM97 | The user damages all the other Pokémon on the field. |
| Bubble | Water | Special | 40 | 100 | 30 | — | An attack using bubbles. May lower the foe's Speed. |
| Bubble Beam | Water | Special | 65 | 100 | 20 | — | Forcefully sprays bubbles that may lower Speed. |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | — | If the target is holding a Berry, this move consumes it. |
| Bug Buzz | Bug | Special | 90 | 100 | 10 | — | A sound wave that may lower the target's Sp. Defense. |
| Bulk Up | Fighting | Status | — | — | 20 | — | Bulks up the body to boost both Attack and Defense. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | TM81 | Hits all Pokémon on the field. Lowers their Speed. |
| Bullet Punch | Steel | Physical | 40 | 100 | 30 | — | A punch is thrown at wicked speed to strike first. |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | TM50 | Shoots 2 to 5 seeds in a row to strike the foe. |
| Burning Jealousy | Fire | Special | 70 | 100 | 5 | TM102 | Foe+s that boosted stats this turn receive a burn. |
| Burn Up | Fire | Special | 130 | 100 | 5 | — | After attacking, the user will no longer be Fire-type. |
| Calm Mind | Psychic | Status | — | — | 20 | — | Raises Sp. Atk and Sp. Def by focusing the mind. |
| Camouflage | Normal | Status | — | — | 20 | — | Alters the Pokémon's type depending on the location. |
| Captivate | Normal | Status | — | 100 | 20 | — | Sharply lowers the Sp. Atk of a foe of an opposite gender. |
| Ceaseless Edge | Dark | Physical | 65 | 90 | 15 | — | This move sets up Spikes on the foe's side. |
| Charge | Electric | Status | — | — | 20 | — | Charges power to boost the electric move used next. |
| Charge Beam | Electric | Special | 50 | 90 | 10 | — | An electric beam that raises the user's Sp. Attack. |
| Charm | Fairy | Status | — | 100 | 20 | TM29 | Charms the foe and sharply reduces its Attack. |
| Chatter | Special | 65 | 100 | 20 | — | A sound wave based move that may confuse the foe. | |
| Chloroblast | Grass | Special | 150 | 95 | 5 | — | A chlorophyll beam that heavily hurts the user. |
| Circle Throw | Fighting | Physical | 60 | 90 | 10 | — | The user forces its target to leave the battle. |
| Clamp | Water | Physical | 35 | 85 | 15 | — | Traps and squeezes the foe for 2 to 5 turns. |
| Clanging Scales | Dragon | Special | 110 | 100 | 5 | — | A sound-based move that lowers the user's Defense. |
| Clangorous Soul | Dragon | Status | — | — | 5 | — | The user raises all its stats at the cost of HP. |
| Clear Smog | Poison | Special | 50 | — | 15 | — | This move resets any stat changes on the target. |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | — | Lowers the user's Defense and Sp. Defense stats. |
| Coaching | Fighting | Status | — | — | 10 | TM106 | Boosts the Attack and Defense of an ally. |
| Coil | Poison | Status | — | — | 20 | — | The user raises its Attack Defense and accuracy stats. |
| Confide | Normal | Status | — | — | 20 | — | Lowers the target's Sp. Atk, it never misses. |
| Confuse Ray | Ghost | Status | — | 100 | 10 | — | A sinister ray that confuses the foe. |
| Confusion | Psychic | Special | 50 | 100 | 25 | — | A psychic attack that may cause confusion. |
| Constrict | Normal | Physical | 10 | 100 | 35 | — | Constricts to inflict pain. May lower Speed. |
| Conversion | Normal | Status | — | — | 30 | — | Changes the user's type into a known move's type. |
| Conversion 2 | Normal | Status | — | — | 30 | — | Makes the user resistant to the last attack's type. |
| Copycat | Normal | Status | — | — | 20 | — | Counters the foe's attack with the same move. |
| Core Enforcer | Dragon | Special | 100 | 100 | 10 | — | If the user moves last, the foe's ability is supressed. |
| Corrosive Gas | Poison | Status | — | — | 40 | TM112 | All held items on the field are removed for this battle. |
| Cosmic Power | Psychic | Status | — | — | 20 | — | Raises Defense and Sp. Def with a mystic power. |
| Cotton Guard | Grass | Status | — | — | 10 | — | Soft cotton drastically raises the user's Defense. |
| Cotton Spore | Grass | Status | — | 100 | 40 | — | Spores cling to the foe, sharply reducing Speed. |
| Counter | Fighting | Physical | — | 100 | 20 | — | Retaliates any physical hit with double the power. |
| Court Change | Normal | Status | — | — | 10 | — | The user swaps the effects on either side of the field. |
| Covet | Normal | Physical | 60 | 100 | 25 | — | Cutely begs to obtain an item held by the foe. |
| Crabhammer | Water | Physical | 100 | 90 | 10 | — | Hammers with a pincer. Has a high critical-hit ratio. |
| Crafty Shield | Fairy | Status | — | — | 10 | — | Protects the user's party from status moves. |
| Cross Chop | Fighting | Physical | 100 | 80 | 5 | — | A double-chopping attack. High critical-hit ratio. |
| Cross Poison | Poison | Physical | 70 | 100 | 20 | TM73 | Has a high critical-hit ratio. May also poison. |
| Crunch | Dark | Physical | 80 | 100 | 15 | — | Crunches with sharp fangs. May lower Sp. Def. |
| Crush Claw | Normal | Physical | 75 | 95 | 10 | — | Tears at the foe with sharp claws. May lower Defense. |
| Crush Grip | Normal | Physical | — | 100 | 5 | — | The more HP the foe has, the greater the damage. |
| Curse | Ghost | Status | — | — | 10 | — | A move that functions differently for Ghosts. |
| Cut | Normal | Physical | 50 | 95 | 30 | HM01 | Cuts the foe with sharp scythes, claws, etc. |
| Dark Lariat | Dark | Physical | 85 | 100 | 10 | — | This move ignores the target's stat changes. |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | — | A horrible aura imbued with dark thoughts. May flinch. |
| Dark Void | Dark | Status | — | 50 | 10 | — | Tries to put foe+s to sleep using total darkness. |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | — | Damages both foes by emitting a powerful flash. |
| Decorate | Fairy | Status | — | — | 15 | — | Sharply raises the target's Attack and Sp. Attack. |
| Defend Order | Bug | Status | — | — | 10 | — | Underlings shield the user, raising its Def. and Sp. Def. |
| Defense Curl | Normal | Status | — | — | 40 | — | Curls up to conceal weak spots and raise Defense. |
| Defog | Status | — | — | 15 | — | Lowers the foe's evasion and removes fog and obstacles. | |
| Destiny Bond | Ghost | Status | — | — | 5 | — | If the user faints, the foe is also made to faint. |
| Detect | Fighting | Status | — | — | 5 | — | Evades attack, but may fail if used in succession. |
| Diamond Storm | Rock | Physical | 100 | 95 | 5 | — | May raise the user's Defense for each Pokémon it hits. |
| Dig | Ground | Physical | 80 | 100 | 10 | TM15 | Digs underground the first turn and strikes next turn. |
| Dire Claw | Poison | Physical | 80 | 100 | 15 | — | Increased crit ratio. May poison, paralyze or sleep. |
| Disable | Normal | Status | — | 100 | 20 | — | Psychically disables one of the foe's moves. |
| Disarm Voice | Fairy | Special | 40 | — | 15 | — | A charming cry that never misses. |
| Discharge | Electric | Special | 80 | 100 | 15 | — | A lightning attack that may cause paralysis. |
| Dive | Water | Physical | 80 | 100 | 10 | HM08 | Dives underwater the first turn and strikes next turn. |
| Dizzy Punch | Normal | Physical | 70 | 100 | 10 | — | A rhythmic punch that may confuse the foe. |
| Doom Desire | Steel | Special | 140 | 100 | 5 | — | Summons strong sunlight to attack 2 turns later. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | — | A life-risking tackle that also hurts the user. |
| Double Hit | Normal | Physical | 35 | 90 | 10 | — | The user slams the foe. It is hit twice in a row. |
| Double Iron Bash | Steel | Physical | 60 | 100 | 5 | — | Hits twice. Each hit may cause the foe to flinch. |
| Double Kick | Fighting | Physical | 30 | 100 | 30 | — | A double-kicking attack that strikes the foe twice. |
| Double Slap | Normal | Physical | 15 | 85 | 10 | — | Repeatedly slaps the foe 2 to 5 times. |
| Double Team | Normal | Status | — | — | 15 | — | Creates illusory copies to raise evasiveness. |
| Draco Meteor | Dragon | Special | 130 | 90 | 5 | TM120 | Allows a full-power attack, but harshly lowers Sp. Atk. |
| Dragon Ascent | Physical | 120 | 100 | 5 | — | Lowers the user's Defense and Sp. Defense stats. | |
| Dragon Breath | Dragon | Special | 60 | 100 | 20 | — | An incredible blast of breath. May paralyze. |
| Dragon Claw | Dragon | Physical | 80 | 100 | 15 | — | Slashes the foe with sharp claws. |
| Dragon Dance | Dragon | Status | — | — | 20 | — | A mystical dance that ups Attack and Speed. |
| Dragon Darts | Dragon | Physical | 50 | 100 | 10 | — | Hits twice. If there are two foes, hits each foe once. |
| Dragon Energy | Dragon | Special | 150 | 100 | 5 | — | The lower the user's HP, the lower this move's power. |
| Dragon Hammer | Dragon | Physical | 90 | 100 | 15 | — | The user uses its body like a hammer to attack. |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | — | A shock wave generated by the user's gaping mouth. |
| Dragon Rage | Dragon | Special | — | 100 | 10 | — | Launches shock waves that always inflict 40 HP damage. |
| Dragon Rush | Dragon | Physical | 100 | 75 | 10 | — | A menacing tackle that may make the target flinch. |
| Dragon Tail | Dragon | Physical | 60 | 90 | 10 | — | The user forces its target to leave the battle. |
| Draining Kiss | Fairy | Special | 50 | 100 | 10 | TM87 | The user steals more than half of the damage done. |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | TM63 | An attack that steals half the damage inflicted. |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | — | Absorbs half the damage inflicted on a sleeping foe. |
| Drill Peck | Physical | 80 | 100 | 20 | — | A corkscrewing attack with the beak acting as a drill. | |
| Drill Run | Ground | Physical | 80 | 95 | 10 | — | The user drills its target. Has a high critical-hit ratio. |
| Drum Beating | Grass | Physical | 80 | 100 | 10 | — | The user plays its drum, lowering the target's Speed. |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | — | A two-hit move. Each hit may be a critical hit. |
| Dual Wingbeat | Physical | 40 | 90 | 10 | TM108 | A two-hit move. Each hit may be a critical hit. | |
| Dynamax Cannon | Dragon | Special | 100 | 100 | 5 | — | Power doubles if used on a Dynamaxed target. |
| Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | — | Powerful and sure to cause confusion, but inaccurate. |
| Earth Power | Ground | Special | 90 | 100 | 10 | — | A ground eruption that may lower the target's Sp. Def. |
| Earthquake | Ground | Physical | 100 | 100 | 10 | — | A powerful quake, but has no effect on flying foes. |
| Echoed Voice | Normal | Special | 40 | 100 | 15 | — | If this move is used every turn, it deals more damage. |
| Eerie Impulse | Electric | Status | — | 100 | 15 | TM93 | An impulse that harshly lowers the target's Sp. Atk. |
| Eerie Spell | Psychic | Special | 80 | 100 | 10 | — | This move removes 3 PP from the foe's last move. |
| Electric Terrain | Electric | Status | — | — | 10 | TM90 | Summons Electric Terrain on the field for 5 turns. |
| Electrify | Electric | Status | — | — | 20 | — | The target's move becomes Electric-type for this turn. |
| Electro Ball | Electric | Special | — | 100 | 10 | — | Deals damage based on both Pokémon's Speed stat. |
| Electroweb | Electric | Special | 55 | 95 | 15 | TM82 | Hits both foes. Also lowers their Speed. |
| Ember | Fire | Special | 40 | 100 | 25 | — | A weak fire attack that may inflict a burn. |
| Encore | Normal | Status | — | 100 | 5 | — | Makes the foe repeat its last move for 3 turns. |
| Endeavor | Normal | Physical | — | 100 | 5 | — | Gains power if the user's HP is lower than the foe's HP. |
| Endure | Normal | Status | — | — | 10 | — | Endures any attack for 1 turn, leaving at least 1HP. |
| Energy Ball | Grass | Special | 90 | 100 | 10 | — | Nature's power is fired at the target. May lower Sp. Def. |
| Entrainment | Normal | Status | — | 100 | 15 | — | Changes the target's ability to that of the user's. |
| Eruption | Fire | Special | 150 | 100 | 5 | — | The higher the user's HP, the more damage caused. |
| Esper Wing | Psychic | Special | 80 | 100 | 10 | — | Raises the user's Speed. High critical hit ratio. |
| Eternabeam | Dragon | Special | 160 | 90 | 5 | — | Eternatus's most powerful move. Needs recharge. |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | TM113 | Doubles damage and hits both foes in Psychic Terrain. |
| Explosion | Normal | Physical | 250 | 100 | 5 | — | Inflicts severe damage but makes the user faint. |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | — | Attacks with a peculiar power. May cause flinching. |
| Extreme Speed | Normal | Physical | 80 | 100 | 5 | — | An extremely fast and powerful attack. |
| Facade | Normal | Physical | 70 | 100 | 20 | TM39 | Boosts Attack when burned, paralyzed, or poisoned. |
| Fairy Lock | Fairy | Status | — | — | 10 | — | Prevents all Pokémon from fleeing next turn. |
| Fairy Wind | Fairy | Special | 40 | 100 | 30 | — | Stirs up a fairy wind that strikes the target. |
| Fake Out | Normal | Physical | 40 | 100 | 10 | — | A 1st-turn, 1st-strike move that causes flinching. |
| Fake Tears | Dark | Status | — | 100 | 20 | TM47 | Feigns crying to sharply lower the foe's Sp. Def. |
| False Surrender | Dark | Physical | 80 | — | 10 | — | The user pretends to give up. This move never misses. |
| False Swipe | Normal | Physical | 40 | 100 | 40 | TM94 | An attack that leaves the foe with at least 1 HP. |
| Feather Dance | Status | — | 100 | 15 | — | Envelops the foe with down to sharply reduce Attack. | |
| Feint | Normal | Physical | 30 | 100 | 10 | — | Strikes through Protect or Detect and removes it. |
| Fell Stinger | Bug | Physical | 50 | 100 | 25 | — | Sharply boosts the user's Attack if the foe faints. |
| Fiery Dance | Fire | Special | 80 | 100 | 10 | — | A fiery dance that may raise the user's Sp. Attack. |
| Fiery Wrath | Dark | Special | 90 | 100 | 10 | — | Damages both foes and may make them flinch. |
| Final Gambit | Fighting | Special | — | 100 | 5 | — | The user faints, but deals damage equal to current HP. |
| Fire Blast | Fire | Special | 110 | 85 | 5 | — | Incinerates everything it strikes. May cause a burn. |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | TM68 | A fiery bite that may cause flinching or a burn. |
| Fire Lash | Fire | Physical | 80 | 100 | 15 | — | A burning lash hits the foe, lowering its Defense. |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | TM03 | A fiery punch that may burn the foe. |
| Fire Spin | Fire | Special | 35 | 85 | 15 | TM13 | Traps the foe in a ring of fire for 2 to 5 turns. |
| First Impression | Bug | Physical | 90 | 100 | 10 | — | A first-turn only move that always goes first. |
| Fishious Rend | Water | Physical | 85 | 100 | 10 | — | If the user moves first, this move's power doubles. |
| Fissure | Ground | Physical | — | 30 | 5 | — | A one-hit KO move that drops the foe in a fissure. |
| Flail | Normal | Physical | — | 100 | 15 | — | Inflicts more damage when the user's HP is down. |
| Flame Burst | Fire | Special | 70 | 100 | 15 | — | Also slightly damages a secondary foe. |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | — | The user builds up power and raises its Speed. |
| Flamethrower | Fire | Special | 90 | 100 | 15 | — | Looses a stream of fire that may burn the foe. |
| Flame Wheel | Fire | Physical | 60 | 100 | 25 | — | A fiery charge attack that may inflict a burn. |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | — | The user takes recoil damage but may burn the target. |
| Flash | Normal | Status | — | 100 | 20 | HM05 | Looses a powerful blast of light that cuts accuracy. |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | — | A beam of energy that may lower the target's Sp. Def. |
| Flatter | Dark | Status | — | 100 | 15 | — | Confuses the foe, but raises its Sp. Atk. |
| Fleur Cannon | Fairy | Special | 130 | 90 | 5 | — | This move's recoil harshly lowers the user's Sp. Attack. |
| Fling | Dark | Physical | — | 100 | 10 | TM59 | This move's power and effects vary with held item. |
| Flip Turn | Water | Physical | 60 | 100 | 20 | TM103 | After attacking, the user switches out of battle. |
| Floral Heal | Fairy | Status | — | — | 10 | — | The user regains HP. More HP is healed in Grassy Terrain. |
| Flower Shield | Fairy | Status | — | — | 10 | — | Raises the Defense of all Grass-type Pokémon. |
| Fly | Physical | 90 | 95 | 15 | HM02 | Flies up on the first turn, then strikes the next turn. | |
| Flying Press | Fighting | Physical | 100 | 95 | 10 | — | This move is both Flying and Fighting type. |
| Focus Blast | Fighting | Special | 120 | 70 | 5 | — | A powerful blast that may lower the target's Sp. Def. |
| Focus Energy | Normal | Status | — | — | 30 | — | Focuses power to raise the critical-hit ratio. |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | — | A powerful loyalty attack. The user flinches if hit. |
| Follow Me | Normal | Status | — | — | 20 | — | Draws attention to make foes attack only the user. |
| Force Palm | Fighting | Physical | 60 | 100 | 10 | — | Attacks the target with a shock wave. May paralyze. |
| Foresight | Normal | Status | — | — | 40 | — | Negates the foe's efforts to heighten evasiveness. |
| Forest Curse | Grass | Status | — | 100 | 20 | — | A curse that adds the Grass-type to the target. |
| Foul Play | Dark | Physical | 95 | 100 | 15 | — | This move uses the target's Attack to calculate damage. |
| Freeze-Dry | Ice | Special | 70 | 100 | 20 | — | Super effective on Water types. May freeze the foe. |
| Freeze Shock | Ice | Physical | 140 | 90 | 5 | — | A two-turn move that may paralyze the target. |
| Freezing Glare | Psychic | Special | 90 | 100 | 10 | — | Psychic power hits the foe. It may leave it frozen. |
| Frost Breath | Ice | Special | 60 | 90 | 10 | — | This move always results in a critical hit. |
| Fury Attack | Normal | Physical | 15 | 85 | 20 | — | Jabs the foe 2 to 5 times with sharp horns, etc. |
| Fury Cutter | Bug | Physical | 40 | 95 | 20 | — | An attack that intensifies on each successive hit. |
| Fury Swipes | Normal | Physical | 18 | 80 | 15 | — | Rakes the foe with sharp claws, etc., 2 to 5 times. |
| Fusion Bolt | Electric | Physical | 100 | 100 | 5 | — | Power doubles if it makes a combo with Fusion Flare. |
| Fusion Flare | Fire | Special | 100 | 100 | 5 | — | Power doubles if it makes a combo with Fusion Bolt. |
| Future Sight | Psychic | Special | 120 | 100 | 10 | — | Heightens inner power to strike 2 turns later. |
| Gastro Acid | Poison | Status | — | 100 | 10 | — | This move supresses the target's ability. |
| Gear Grind | Steel | Physical | 50 | 85 | 15 | — | A two-hit move. Each hit may be a critical hit. |
| Gear Up | Steel | Status | — | — | 20 | — | Boosts both offenses of allies with Plus or Minus. |
| Geomancy | Fairy | Status | — | — | 10 | — | Sharply raises its Sp. Atk, Sp Def and Speed next turn. |
| Giga Drain | Grass | Special | 75 | 100 | 10 | TM28 | An attack that steals half the damage inflicted. |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | TM09 | Powerful, but leaves the user immobile the next turn. |
| Glacial Lance | Ice | Physical | 130 | 100 | 5 | — | Hits both foes with a blizzard-cloaked icicle. |
| Glaciate | Ice | Special | 65 | 95 | 10 | — | A chilling attack that lowers the foe's Speed. |
| Glare | Normal | Status | — | 100 | 30 | — | Intimidates and frightens the foe into paralysis. |
| Grass Knot | Grass | Special | — | 100 | 20 | — | The heavier the foe, the greater the damage dealt. |
| Grass Whistle | Grass | Status | — | 55 | 15 | — | Lulls the foe into sleep with a pleasant melody. |
| Grassy Glide | Grass | Physical | 70 | 100 | 20 | TM104 | Has increased priority if it is used in Grassy Terrain. |
| Grassy Terrain | Grass | Status | — | — | 10 | TM88 | Summons Grassy Terrain on the field for 5 turns. |
| Grav Apple | Grass | Physical | 80 | 100 | 10 | — | The foe is hit with an apple that lowers Defense. |
| Gravity | Psychic | Status | — | — | 5 | — | For 5 turns, ground moves hit airborne targets. |
| Growl | Normal | Status | — | 100 | 40 | — | Growls cutely to reduce the foe's Attack. |
| Growth | Normal | Status | — | — | 20 | — | Its body grows, raising Attack and Sp. Attack. |
| Grudge | Ghost | Status | — | — | 5 | — | If the user faints, deletes all PP of foe's last move. |
| Guard Split | Psychic | Status | — | — | 10 | — | Makes the user and the foe split defensive stats. |
| Guard Swap | Psychic | Status | — | — | 10 | TM61 | The user swaps changes to its Defense and Sp. Defense. |
| Guillotine | Normal | Physical | — | 30 | 5 | — | A powerful pincer attack that may cause fainting. |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | — | Hurls filthy garbage at the target. It may be poisoned. |
| Gust | Special | 40 | 100 | 35 | — | Strikes the foe with a gust of wind whipped up by wings. | |
| Gyro Ball | Steel | Physical | — | 100 | 5 | — | Deals damage based on both Pokémon's Speed stat. |
| Hail | Ice | Status | — | — | 10 | TM35 | Summons a hailstorm that lasts five turns. |
| Hammer Arm | Fighting | Physical | 100 | 90 | 10 | — | Deals damage, but lowers the user's Speed. |
| Harden | Normal | Status | — | — | 30 | — | Stiffens the body's muscles to raise Defense. |
| Haze | Ice | Status | — | — | 30 | — | Creates a black haze that eliminates all stat changes. |
| Headbutt | Normal | Physical | 70 | 100 | 15 | — | A ramming attack that may cause flinching. |
| Head Charge | Normal | Physical | 120 | 100 | 15 | — | The user charges at the foe. It also hurts itself a little. |
| Headlong Rush | Ground | Physical | 120 | 100 | 5 | — | Lowers the user's Defense and Sp. Defense stats. |
| Head Smash | Rock | Physical | 150 | 80 | 5 | — | A dangerous headbutt that terribly hurts the user. |
| Heal Bell | Normal | Status | — | — | 5 | — | Chimes soothingly to heal all status abnormalities. |
| Healing Wish | Psychic | Status | — | — | 10 | — | Makes the user faint. Next Pokémon is fully healed. |
| Heal Order | Bug | Status | — | — | 10 | — | Recovers up to half the user's maximum HP. |
| Heal Pulse | Psychic | Status | — | — | 10 | — | Restores the target's HP by up to 50% of its max HP. |
| Heart Swap | Psychic | Status | — | — | 10 | — | The user swaps stat changes with the target. |
| Heat Crash | Fire | Physical | — | 100 | 10 | — | This move deals damage based on the weight differences. |
| Heat Wave | Fire | Special | 95 | 90 | 10 | — | Exhales a hot breath on the foe. May inflict a burn. |
| Heavy Slam | Steel | Physical | — | 100 | 10 | — | This move deals damage based on the weight differences. |
| Helping Hand | Normal | Status | — | — | 20 | TM41 | Boosts the power of the recipient's moves. |
| Hex | Ghost | Special | 65 | 100 | 10 | TM77 | Power doubles if the target has a status problem. |
| High Horsepower | Ground | Physical | 95 | 95 | 10 | — | The user fiercely attacks using its entire body. |
| High Jump Kick | Fighting | Physical | 130 | 90 | 10 | — | A jumping knee kick. If it misses, the user is hurt. |
| Hone Claws | Dark | Status | — | — | 15 | — | The user sharpens its claws to raise Atk and accuracy. |
| Horn Attack | Normal | Physical | 65 | 100 | 25 | — | Jabs the foe with sharp horns. |
| Horn Drill | Normal | Physical | — | 30 | 5 | — | A one-hit KO attack that uses a horn like a drill. |
| Horn Leech | Grass | Physical | 75 | 100 | 10 | — | An attack that steals half the damage inflicted. |
| Howl | Normal | Status | — | — | 40 | — | Howls to raise the spirit and boosts Attack. |
| Hurricane | Special | 110 | 70 | 10 | — | May confuse the target. Never misses in rain. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | — | Blasts water at high power to strike the foe. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | TM08 | Powerful, but leaves the user immobile the next turn. |
| Hyper Fang | Normal | Physical | 80 | 90 | 15 | — | Attacks with sharp fangs. May cause flinching. |
| Hyperspace Fury | Dark | Physical | 100 | — | 5 | — | Ignores Protect, sure to hit and lowers the user's Def. |
| Hyperspace Hole | Psychic | Special | 80 | — | 5 | — | Never misses. Strikes even if the target used Protect. |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | — | A loud attack that uses sound waves to injure. |
| Hypnosis | Psychic | Status | — | 60 | 20 | — | A hypnotizing move that may induce sleep. |
| Ice Ball | Ice | Physical | 30 | 90 | 20 | — | A 5-turn attack that gains power on successive hits. |
| Ice Beam | Ice | Special | 90 | 100 | 10 | — | Blasts the foe with an icy beam that may freeze it. |
| Ice Burn | Ice | Special | 140 | 90 | 5 | — | A two-turn move that may burn the target. |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | TM67 | A cold bite that may cause flinching or freezing. |
| Ice Hammer | Ice | Physical | 100 | 90 | 10 | — | Attacks using its fist. The user's Speed is lowered. |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | TM04 | An icy punch that may freeze the foe. |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | — | The user hurls ice chunks. It always goes first. |
| Icicle Crash | Ice | Physical | 85 | 90 | 10 | — | An icicle is dropped on the target. It may flinch. |
| Icicle Spear | Ice | Physical | 25 | 100 | 30 | TM51 | Attacks the foe by firing 2 to 5 icicles in a row. |
| Icy Wind | Ice | Special | 55 | 95 | 15 | TM27 | A chilling attack that lowers the foe's Speed. |
| Imprison | Psychic | Status | — | — | 10 | TM44 | Prevents foes from using moves known by the user. |
| Incinerate | Fire | Special | 60 | 100 | 15 | — | Hits both foes. Also burns their Berries and Gems. |
| Infernal Parade | Ghost | Special | 60 | 100 | 15 | — | May burn. Power doubles if the foe has a status problem. |
| Inferno | Fire | Special | 100 | 50 | 5 | — | A move using intense fire that is sure to cause a burn. |
| Infestation | Bug | Special | 20 | 100 | 20 | — | Traps and damages the target for 4 to 5 turns. |
| Ingrain | Grass | Status | — | — | 20 | — | Lays roots that restore HP. The user can't switch out. |
| Instruct | Psychic | Status | — | — | 15 | — | Instructs the target to use its last move again. |
| Iron Defense | Steel | Status | — | — | 15 | — | Hardens the body's surface to sharply raise Defense. |
| Iron Head | Steel | Physical | 80 | 100 | 15 | — | The user headbutts the foe. May cause it to flinch. |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | — | Attacks with a rock-hard tail. May lower Defense. |
| Jaw Lock | Dark | Physical | 80 | 100 | 25 | — | Prevents the user and the foe from switching out. |
| Judgment | Normal | Special | 100 | 100 | 10 | — | A move that changes type depending on held plate. |
| Jump Kick | Fighting | Physical | 100 | 95 | 10 | — | A strong jumping kick. May miss and hurt the kicker. |
| Jungle Healing | Grass | Status | — | — | 10 | — | Restores HP to itself and its ally and cures status. |
| Kinesis | Psychic | Status | — | 80 | 15 | — | Distracts the foe. May lower accuracy. |
| King's Shield | Steel | Status | — | — | 10 | — | Protect. Harshly lowers the Atk of a foe that contacts. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | — | Knocks down the foe's held item to prevent its use. |
| Land's Wrath | Ground | Physical | 90 | 100 | 10 | — | A powerful quake, but has no effect on flying foes. |
| Laser Focus | Normal | Status | — | — | 30 | — | The user ensures its next move will be a critical hit. |
| Lash Out | Dark | Physical | 75 | 100 | 5 | TM116 | Power doubles if the user's stats were lowered this turn. |
| Last Resort | Normal | Physical | 140 | 100 | 5 | — | This move can only be used if it is the user's last move. |
| Lava Plume | Fire | Special | 80 | 100 | 15 | — | Damages all other Pokémon in battle. May burn them. |
| Leafage | Grass | Physical | 40 | 100 | 40 | — | The user attacks by pelting the target with leaves. |
| Leaf Blade | Grass | Physical | 90 | 100 | 15 | — | Slashes with a sharp leaf. High critical-hit ratio. |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | — | Allows a full-power attack, but harshly lowers Sp. Atk. |
| Leaf Tornado | Grass | Special | 65 | 90 | 10 | — | Attacks using sharp leaves. May lower the foe's accuracy. |
| Leech Life | Bug | Physical | 80 | 100 | 10 | — | An attack that steals half the damage inflicted. |
| Leech Seed | Grass | Status | — | 90 | 10 | — | Plants a seed on the foe to steal HP on every turn. |
| Leer | Normal | Status | — | 100 | 30 | — | Frightens the foe with a leer to lower Defense. |
| Lick | Ghost | Physical | 30 | 100 | 30 | — | Licks with a long tongue to injure. May also paralyze. |
| Life Dew | Water | Status | — | — | 10 | — | The user restores some HP to itself and its ally. |
| Light of Ruin | Fairy | Special | 140 | 90 | 5 | — | A beam of light that recoils the user quite a lot. |
| Light Screen | Psychic | Status | — | — | 30 | TM17 | Creates a wall of light that lowers special damage. |
| Liquidation | Water | Physical | 85 | 100 | 10 | — | A blast of water that may lower the foe's Defense. |
| Lock-On | Normal | Status | — | — | 5 | — | Locks on to the foe to ensure the next move hits. |
| Lovely Kiss | Normal | Status | — | 75 | 10 | — | Demands a kiss with a scary face that induces sleep. |
| Low Kick | Fighting | Physical | — | 100 | 20 | — | A kick that inflicts more damage on heavier foes. |
| Low Sweep | Fighting | Physical | 65 | 100 | 20 | TM75 | The user hits the foe's legs, lowering its Speed. |
| Lucky Chant | Normal | Status | — | — | 30 | — | Protects the user's party from receiving critical hits. |
| Lunar Blessing | Psychic | Status | — | — | 5 | — | Restores HP to itself and its ally and cures status. |
| Lunar Dance | Psychic | Status | — | — | 10 | — | Makes the user faint. Next Pokémon is fully healed. |
| Lunge | Bug | Physical | 80 | 100 | 15 | — | The user lunges at the foe, lowering its Attack. |
| Luster Purge | Psychic | Special | 70 | 100 | 5 | — | Attacks with a burst of light. May lower Sp. Def. |
| Mach Punch | Fighting | Physical | 40 | 100 | 30 | — | A punch is thrown at wicked speed to strike first. |
| Magical Leaf | Grass | Special | 60 | — | 20 | TM10 | Attacks with a strange leaf that cannot be evaded. |
| Magic Coat | Psychic | Status | — | — | 15 | — | Reflects special effects back to the attacker. |
| Magic Powder | Psychic | Status | — | 100 | 20 | — | Changes the target's type to pure Psychic. |
| Magic Room | Psychic | Status | — | — | 10 | TM72 | Supresses the effects of held items for 5 turns. |
| Magma Storm | Fire | Special | 100 | 75 | 5 | — | Traps the foe in a ring of fire for 2 to 5 turns. |
| Magnetic Flux | Electric | Status | — | — | 20 | — | Boosts both defenses of allies with Plus or Minus. |
| Magnet Rise | Electric | Status | — | — | 10 | — | The user levitates for 5 turns using magnetism. |
| Magnitude | Ground | Physical | — | 100 | 30 | — | A ground-shaking attack of random intensity. |
| Mat Block | Fighting | Status | — | — | 10 | — | Protects itself and an ally from damaging moves. |
| Mean Look | Normal | Status | — | — | 5 | — | Fixes the foe with a mean look that prevents escape. |
| Meditate | Psychic | Status | — | — | 40 | — | Meditates in a peaceful fashion to raise Attack. |
| Me First | Normal | Status | — | — | 20 | — | Tries to steal the foe's move and use it first. |
| Mega Drain | Grass | Special | 40 | 100 | 15 | — | An attack that absorbs half the damage inflicted. |
| Megahorn | Bug | Physical | 120 | 85 | 10 | — | A brutal ramming attack using out-thrust horns. |
| Mega Kick | Normal | Physical | 120 | 75 | 5 | TM01 | An extremely powerful kick with intense force. |
| Mega Punch | Normal | Physical | 80 | 85 | 20 | TM100 | A strong punch thrown with incredible power. |
| Memento | Dark | Status | — | 100 | 10 | — | The user faints and lowers the target's stats. |
| Metal Burst | Steel | Physical | — | 100 | 10 | — | Returns 1.5x the damage dealt by the foe's attack. |
| Metal Claw | Steel | Physical | 50 | 95 | 35 | — | A claw attack that may raise the user's Attack. |
| Metal Sound | Steel | Status | — | 85 | 40 | — | Emits a horrible screech that sharply lowers Sp. Def. |
| Meteor Assault | Fighting | Physical | 150 | 100 | 5 | — | A wild attack using the leek. The user must recharge. |
| Meteor Beam | Rock | Special | 120 | 90 | 10 | TM109 | Raises the user's Sp. Atk on turn 1, strikes on turn 2. |
| Meteor Mash | Steel | Physical | 90 | 90 | 10 | — | Fires a meteor-like punch. May raise Attack. |
| Metronome | Normal | Status | — | — | 10 | — | Waggles a finger to use any Pokémon move at random. |
| Milk Drink | Normal | Status | — | — | 10 | — | Recovers up to half the user's maximum HP. |
| Mimic | Normal | Status | — | 100 | 10 | — | Copies a move used by the foe during one battle. |
| Mind Blown | Fire | Special | 150 | 100 | 5 | — | The user's head explodes, causing heavy recoil damage. |
| Mind Reader | Normal | Status | — | — | 5 | — | Senses the foe's action to ensure the next move's hit. |
| Minimize | Normal | Status | — | — | 10 | — | Minimizes the user's size to raise evasiveness. |
| Mirror Coat | Psychic | Special | — | 100 | 20 | — | Counters the foe's special attack at double the power. |
| Mirror Move | Status | — | — | 20 | — | Counters the foe's attack with the same move. | |
| Mirror Shot | Steel | Special | 65 | 85 | 10 | — | A flash of energy that may lower the target's accuracy. |
| Mist | Ice | Status | — | — | 30 | — | Creates a mist that stops reduction of abilities. |
| Mist Ball | Psychic | Special | 70 | 100 | 5 | — | Attacks with a flurry of down. May lower Sp. Atk. |
| Misty Explosion | Fairy | Special | 100 | 100 | 5 | TM118 | Power increases in Misty Terrain. The user faints. |
| Misty Terrain | Fairy | Status | — | — | 10 | TM89 | Summons Misty Terrain on the field for 5 turns. |
| Moonblast | Fairy | Special | 95 | 100 | 15 | — | Attacks using moon power, it may lower the foe's Sp. Atk. |
| Moongeist Beam | Ghost | Special | 100 | 100 | 5 | — | The user ignores the foe's ability when attacking. |
| Moonlight | Fairy | Status | — | — | 5 | — | Restores HP. The amount varies with the weather. |
| Morning Sun | Normal | Status | — | — | 5 | — | Restores HP. The amount varies with the weather. |
| Mountain Gale | Ice | Physical | 100 | 85 | 10 | — | Hurls a giant chunk of ice that may cause flinching. |
| Mud Bomb | Ground | Special | 65 | 85 | 10 | — | A mud ball attack that may lower the target's accuracy. |
| Muddy Water | Water | Special | 90 | 85 | 10 | — | Attacks with muddy water. May lower accuracy. |
| Mud Shot | Ground | Special | 55 | 95 | 15 | TM53 | Hurls mud at the foe and reduces Speed. |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | — | Hurls mud in the foe's face to reduce its accuracy. |
| Mud Sport | Ground | Status | — | — | 15 | — | Covers the user in mud to raise electrical resistance. |
| Multi-Attack | Normal | Physical | 120 | 100 | 10 | — | This move's type depends on the user's held memory. |
| Mystical Fire | Fire | Special | 75 | 100 | 10 | TM92 | A special, hot fire that lowers the target's Sp. Atk. |
| Mystical Power | Psychic | Special | 70 | 90 | 10 | — | A mysterious power that boosts the user's Sp. Atk. |
| Nasty Plot | Dark | Status | — | — | 20 | — | Bad thoughts sharply boost the user's Sp. Attack. |
| Natural Gift | Normal | Physical | — | 100 | 15 | — | This move's power and type vary with held Berry. |
| Nature Power | Normal | Status | — | — | 20 | — | The type of attack varies depending on the location. |
| Nature's Madness | Fairy | Special | — | 90 | 10 | — | This move always halves the target's current HP. |
| Needle Arm | Grass | Physical | 60 | 100 | 15 | — | Attacks with thorny arms. May cause flinching. |
| Night Daze | Dark | Special | 85 | 95 | 10 | — | A pitch-black shock wave. May lower the foe's accuracy. |
| Nightmare | Ghost | Status | — | 100 | 15 | — | Inflicts 1/4 damage on a sleeping foe every turn. |
| Night Shade | Ghost | Special | — | 100 | 15 | — | Inflicts damage equal to the user's level. |
| Night Slash | Dark | Physical | 70 | 100 | 15 | — | Slashes with claws, etc. Has a high critical-hit ratio. |
| Noble Roar | Normal | Status | — | 100 | 30 | — | A roar that lowers the target's Attack and Sp. Atk. |
| No Retreat | Fighting | Status | — | — | 5 | — | The user raises all stats, but can't switch out. |
| Nuzzle | Electric | Physical | 20 | 100 | 20 | — | Hits with electrified cheeks. Paralyzes the target. |
| Oblivion Wing | Special | 80 | 100 | 10 | — | The user steals more than half of the damage done. | |
| Obstruct | Dark | Status | — | — | 10 | — | Protect. Harshly lowers Def. of a foe that makes contact. |
| Octazooka | Water | Special | 65 | 85 | 10 | — | Fires a lump of ink to damage and cut accuracy. |
| Octolock | Fighting | Status | — | — | 15 | — | The foe can't flee and its defenses drop every turn. |
| Odor Sleuth | Normal | Status | — | — | 40 | — | Negates the foe's efforts to heighten evasiveness. |
| Ominous Wind | Ghost | Special | 60 | 100 | 5 | — | A repulsive wind that may raise all the user's stats. |
| Origin Pulse | Water | Special | 110 | 85 | 10 | — | Fires countless beams of light that damage both foes. |
| Outrage | Dragon | Physical | 120 | 100 | 10 | — | A rampage of 2 to 3 turns that confuses the user. |
| Overdrive | Electric | Special | 80 | 100 | 10 | — | A sound base move that damages both opponents. |
| Overheat | Fire | Special | 130 | 90 | 5 | — | Allows a full-power attack, but harshly lowers Sp. Atk. |
| Pain Split | Normal | Status | — | — | 20 | — | Adds the user and foe's HP, then shares them equally. |
| Para Charge | Electric | Special | 65 | 100 | 20 | — | Absorbs half of the damage done. Hits everyone. |
| Parting Shot | Dark | Status | — | 100 | 20 | — | The user lowers the foe's Atk & Sp. Atk, and switches out. |
| Payback | Dark | Physical | 50 | 100 | 10 | TM57 | Its power doubles if the user moves after the foe. |
| Pay Day | Normal | Physical | 40 | 100 | 20 | TM02 | Throws coins at the foe. Money is recovered after. |
| Peck | Physical | 35 | 100 | 35 | — | Attacks the foe with a jabbing beak, etc. | |
| Perish Song | Normal | Status | — | — | 5 | — | Any Pokémon hearing this song faints in 3 turns. |
| Petal Blizzard | Grass | Physical | 90 | 100 | 15 | — | A violent blizzard that damages all Pokémon. |
| Petal Dance | Grass | Special | 120 | 100 | 10 | — | A rampage of 2 to 3 turns that confuses the user. |
| Phantom Force | Ghost | Physical | 90 | 100 | 10 | TM86 | The user vanishes on turn 1 and strikes on turn 2. |
| Photon Geyser | Psychic | Special | 100 | 100 | 5 | — | Deals physical or special damage - whichever is higher. |
| Pin Missile | Bug | Physical | 25 | 95 | 20 | TM07 | Sharp pins are fired to strike 2 to 5 times. |
| Plasma Fists | Electric | Physical | 100 | 100 | 15 | — | Normal moves become Electric type during this turn. |
| Play Nice | Normal | Status | — | — | 20 | — | Lowers the target's Attack, it never misses. |
| Play Rough | Fairy | Physical | 90 | 90 | 10 | — | A rough attack that may lower the target's Attack. |
| Pluck | Physical | 60 | 100 | 20 | — | If the target is holding a Berry, this move consumes it. | |
| Poison Fang | Poison | Physical | 50 | 100 | 15 | — | A sharp-fanged attack. May badly poison the foe. |
| Poison Gas | Poison | Status | — | 90 | 40 | — | Envelops the foe in a toxic gas that may poison. |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | — | The target is stabbed. It may become poisoned. |
| Poison Powder | Poison | Status | — | 75 | 35 | — | Scatters a toxic powder that may poison the foe. |
| Poison Sting | Poison | Physical | 15 | 100 | 35 | — | A toxic attack with barbs, etc., that may poison. |
| Poison Tail | Poison | Physical | 50 | 100 | 25 | — | Has a high critical-hit ratio. May also poison. |
| Pollen Puff | Bug | Special | 90 | 100 | 15 | — | Can be used to damage a foe or restore HP to an ally. |
| Poltergeist | Ghost | Physical | 110 | 90 | 5 | TM114 | The foe is hit by its held item. Fails if it has none. |
| Pound | Normal | Physical | 40 | 100 | 35 | — | Pounds the foe with forelegs or tail. |
| Powder | Bug | Status | — | 100 | 20 | — | This turn, damages a target that uses a Fire-type move. |
| Powder Snow | Ice | Special | 40 | 100 | 25 | — | Blasts the foe with a snowy gust. May cause freezing. |
| Power Gem | Rock | Special | 80 | 100 | 20 | — | The user attacks the foe using gemstones. |
| Power Split | Psychic | Status | — | — | 10 | — | Makes the user and the foe split offensive stats. |
| Power Swap | Psychic | Status | — | — | 10 | TM60 | The user swaps changes to its Attack and Sp. Attack. |
| Power Trick | Psychic | Status | — | — | 10 | — | The user swaps its Attack with its Defense. |
| Power Trip | Dark | Physical | 20 | 100 | 10 | — | Power rises with every raised stat stage on the user. |
| Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | — | Makes the user's fists harden, boosting its Attack. |
| Power Whip | Grass | Physical | 120 | 85 | 10 | — | The foe is violently lashed by vines or tentacles. |
| Precipice Blades | Ground | Physical | 120 | 85 | 10 | — | Attacks using blades of stone that hit both foes. |
| Present | Normal | Physical | — | 90 | 15 | — | A gift in the form of a bomb. May restore HP. |
| Prism Laser | Psychic | Special | 160 | 100 | 10 | — | Shoots powerful lasers. The user can't move next turn. |
| Protect | Normal | Status | — | — | 10 | TM25 | Evades attack, but may fail if used in succession. |
| Psybeam | Psychic | Special | 65 | 100 | 20 | — | Fires a peculiar ray that may confuse the foe. |
| Psychic | Psychic | Special | 90 | 100 | 10 | — | A powerful psychic attack that may lower Sp. Def. |
| Psychic Fangs | Psychic | Physical | 85 | 100 | 10 | — | A bite that destroys barriers like Reflect. |
| Psycho Boost | Psychic | Special | 140 | 90 | 5 | — | Allows a full-power attack, but sharply lowers Sp. Atk. |
| Psycho Cut | Psychic | Physical | 70 | 100 | 20 | TM69 | Psychic blades tear the foe. Has a high critical-hit ratio. |
| Psycho Shift | Psychic | Status | — | 100 | 10 | — | The user's status problem is transferred to the foe. |
| Psych Up | Normal | Status | — | — | 10 | — | Copies the foe's effect+s and gives to the user. |
| Psyshield Bash | Psychic | Physical | 70 | 90 | 10 | — | Boosts the Defense and Sp. Defense of the user. |
| Psyshock | Psychic | Special | 80 | 100 | 10 | — | An odd psychic wave move that deals physical damage. |
| Psystrike | Psychic | Special | 100 | 100 | 10 | — | An odd psychic wave move that deals physical damage. |
| Psy Terrain | Psychic | Status | — | — | 10 | TM91 | Summons Psychic Terrain on the field for 5 turns. |
| Purify | Poison | Status | — | — | 20 | — | Cures the target's status problem and heals the user. |
| Pursuit | Dark | Physical | 40 | 100 | 20 | — | Inflicts bad damage if used on a foe switching out. |
| Pyro Ball | Fire | Physical | 120 | 90 | 5 | — | Thaws out the user. May inflict a burn on the target. |
| Quash | Dark | Status | — | 100 | 15 | — | The target is forced to move last this turn. |
| Quick Attack | Normal | Physical | 40 | 100 | 30 | — | An extremely fast attack that has boosted priority. |
| Quick Guard | Fighting | Status | — | — | 15 | — | Protects the user's party from priority moves. |
| Quiver Dance | Bug | Status | — | — | 20 | — | Boosts the user's Sp. Atk Sp. Def and Speed stats. |
| Rage | Normal | Physical | 20 | 100 | 20 | — | Raises the user's Attack every time it is hit. |
| Rage Powder | Bug | Status | — | — | 20 | — | Powder is scattered to make foes aim only at the user. |
| Raging Fury | Fire | Physical | 120 | 100 | 10 | — | A rampage of 2 to 3 turns that confuses the user. |
| Rain Dance | Water | Status | — | — | 5 | TM33 | Summons rain on the field for several turns. |
| Rapid Spin | Normal | Physical | 50 | 100 | 40 | — | Spins the body at high speed to strike the foe. |
| Razor Leaf | Grass | Physical | 55 | 95 | 25 | — | Cuts the enemy with leaves. High critical-hit ratio. |
| Razor Shell | Water | Physical | 75 | 95 | 10 | TM83 | Attacks using sharp shells. May lower the foe's Defense. |
| Razor Wind | Normal | Special | 80 | 100 | 10 | — | A 2-turn move that strikes the foe on the 2nd turn. |
| Recover | Normal | Status | — | — | 10 | — | Recovers up to half the user's maximum HP. |
| Recycle | Normal | Status | — | — | 10 | — | Recycles a used item for one more use. |
| Reflect | Psychic | Status | — | — | 20 | TM18 | Creates a wall of light that weakens physical attacks. |
| Reflect Type | Normal | Status | — | — | 15 | — | The user becomes the same type+s of its target. |
| Refresh | Normal | Status | — | — | 20 | — | Heals poisoning, paralysis, or a burn. |
| Relic Song | Normal | Special | 75 | 100 | 10 | — | Hits both foes. May put them to sleep. |
| Rest | Psychic | Status | — | — | 10 | TM21 | The user sleeps for 2 turns, restoring HP and status. |
| Retaliate | Normal | Physical | 70 | 100 | 5 | TM79 | Power doubles if an ally fainted last turn. |
| Return | Normal | Physical | — | 100 | 20 | — | An attack that increases in power with friendship. |
| Revel Dance | Normal | Special | 90 | 100 | 15 | — | This move's type varies with the user's type. |
| Revenge | Fighting | Physical | 60 | 100 | 10 | TM42 | An attack that gains power if injured by the foe. |
| Reversal | Fighting | Physical | — | 100 | 15 | — | Inflicts more damage when the user's HP is down. |
| Rising Voltage | Electric | Special | 70 | 100 | 20 | TM105 | Power doubles if it is used in Electric Terrain. |
| Roar | Normal | Status | — | — | 20 | — | Makes the foe flee to end the battle. |
| Roar of Time | Dragon | Special | 150 | 90 | 5 | — | A time-distorting roar. User recharges next turn. |
| Rock Blast | Rock | Physical | 25 | 90 | 10 | TM54 | Hurls boulders at the foe 2 to 5 times in a row. |
| Rock Polish | Rock | Status | — | — | 20 | — | The user polishes its body to sharply raise Speed. |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | TM22 | Large boulders are hurled. May cause flinching. |
| Rock Smash | Fighting | Physical | 40 | 100 | 15 | HM06 | A rock-crushing attack that may lower Defense. |
| Rock Throw | Rock | Physical | 50 | 90 | 15 | — | Throws small rocks to strike the foe. |
| Rock Tomb | Rock | Physical | 60 | 95 | 15 | TM48 | Stops the foe from moving with rocks and cuts Speed. |
| Rock Wrecker | Rock | Physical | 150 | 90 | 5 | — | Launches a huge boulder at the foe. Needs recharge. |
| Role Play | Psychic | Status | — | — | 10 | — | Mimics the target and copies its special ability. |
| Rolling Kick | Fighting | Physical | 60 | 85 | 15 | — | A fast kick delivered from a rapid spin. |
| Rollout | Rock | Physical | 30 | 90 | 20 | — | An attack lasting 5 turns with rising intensity. |
| Roost | Status | — | — | 10 | — | Restores HP. The user loses Flying-type only this turn. | |
| Rototiller | Ground | Status | — | — | 10 | — | Raises the Atk and Sp. Atk of all Grass type Pokémon. |
| Round | Normal | Special | 60 | 100 | 15 | TM76 | Power doubles if another Round was used this turn. |
| Sacred Fire | Fire | Physical | 100 | 95 | 5 | — | A mystical fire attack that may inflict a burn. |
| Sacred Sword | Fighting | Physical | 90 | 100 | 15 | — | This move ignores the target's stat changes. |
| Safeguard | Normal | Status | — | — | 25 | TM19 | A mystical force prevents all status problems. |
| Sand Attack | Ground | Status | — | 100 | 15 | — | Reduces the foe's accuracy by hurling sand in its face. |
| Sandstorm | Rock | Status | — | — | 10 | TM32 | Causes a sandstorm that rages for several turns. |
| Sand Tomb | Ground | Physical | 35 | 85 | 15 | TM49 | Traps and hurts the foe in quicksand for 2 to 5 turns. |
| Scald | Water | Special | 80 | 100 | 15 | — | Attacks using boiling water. May burn the target. |
| Scale Shot | Dragon | Physical | 25 | 90 | 20 | TM115 | Hits 2 to 5 times. Lowers Defense and boosts Speed. |
| Scary Face | Normal | Status | — | 100 | 10 | TM26 | Frightens with a scary face to sharply reduce Speed. |
| Scorching Sands | Ground | Special | 70 | 100 | 10 | TM107 | Scorching sand hits the foe, it may burn it. |
| Scratch | Normal | Physical | 40 | 100 | 35 | — | Scratches the foe with sharp claws. |
| Screech | Normal | Status | — | 85 | 40 | TM16 | Emits a screech to sharply reduce the foe's Defense. |
| Searing Shot | Fire | Special | 100 | 100 | 5 | — | Scarlet flames hit all Pokémon. May cause burns. |
| Secret Power | Normal | Physical | 70 | 100 | 20 | TM45 | An attack with effects that vary by location. |
| Secret Sword | Fighting | Special | 85 | 100 | 10 | — | The user cuts using its horn. It deals physical damage. |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | — | The user slams the target with hard-shelled seeds. |
| Seed Flare | Grass | Special | 120 | 85 | 5 | — | A shock wave that harshly lowers the target's Sp. Def. |
| Seismic Toss | Fighting | Physical | — | 100 | 20 | — | Inflicts damage equal to the user's level. |
| Self-Destruct | Normal | Physical | 200 | 100 | 5 | TM20 | Inflicts severe damage but makes the user faint. |
| Shadow Ball | Ghost | Special | 80 | 100 | 15 | — | Hurls a black blob that may lower the foe's Sp. Def. |
| Shadow Bone | Ghost | Physical | 85 | 100 | 10 | — | Attacks using a spirit bone. May lower the foe's Defense. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 15 | TM65 | Slashes with claws, etc. Has a high critical-hit ratio. |
| Shadow Force | Ghost | Physical | 120 | 100 | 5 | — | The user vanishes on turn 1 and strikes on turn 2. |
| Shadow Punch | Ghost | Physical | 60 | — | 20 | — | An unavoidable punch that is thrown from shadows. |
| Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | — | The user extends its shadow to attack. Strikes first. |
| Sharpen | Normal | Status | — | — | 30 | — | Reduces the polygon count and raises Attack. |
| Sheer Cold | Ice | Special | — | 30 | 5 | — | A chilling attack that causes fainting if it hits. |
| Shell Side Arm | Poison | Special | 90 | 100 | 10 | — | Deals physical or special damage. May poison the foe. |
| Shell Smash | Normal | Status | — | — | 15 | — | Lowers defenses, but sharply raises Atk, Sp. Atk & Speed. |
| Shell Trap | Fire | Special | 150 | 100 | 5 | — | Sets a trap that explodes if the user is physically hurt. |
| Shelter | Steel | Status | — | — | 10 | — | The user hardens its skin, sharply boosting Defense. |
| Shift Gear | Steel | Status | — | — | 10 | — | Boosts the user's Attack and sharply raises its Speed. |
| Shock Wave | Electric | Special | 60 | — | 20 | — | A fast and unavoidable electric attack. |
| Shore Up | Ground | Status | — | — | 10 | — | The user regains HP. It regains more in a sandstorm. |
| Signal Beam | Bug | Special | 75 | 100 | 15 | — | A strange beam attack that may confuse the foe. |
| Silver Wind | Bug | Special | 60 | 100 | 5 | — | A powdery attack that may raise all stats. |
| Simple Beam | Normal | Status | — | 100 | 15 | — | A beam that changes the target's ability to Simple. |
| Sing | Normal | Status | — | 55 | 15 | — | A soothing song lulls the foe into a deep slumber. |
| Sketch | Normal | Status | — | — | 1 | — | Copies the foe's last move permanently. |
| Skill Swap | Psychic | Status | — | — | 10 | — | The user swaps special abilities with the target. |
| Skitter Smack | Bug | Physical | 70 | 90 | 10 | TM110 | Skitters behind the foe to attack, lowering its Sp. Atk. |
| Skull Bash | Normal | Physical | 130 | 100 | 10 | — | Raises Defense turn one, attacks on next turn. |
| Sky Attack | Physical | 140 | 90 | 5 | — | Searches out weak spots, then strikes the next turn. | |
| Sky Uppercut | Fighting | Physical | 85 | 90 | 15 | — | An uppercut thrown as if leaping into the sky. |
| Slack Off | Normal | Status | — | — | 10 | — | Slacks off and restores half the maximum HP. |
| Slam | Normal | Physical | 80 | 75 | 20 | — | Slams the foe with a long tail, vine, etc. |
| Slash | Normal | Physical | 70 | 100 | 20 | — | Slashes with claws, etc. Has a high critical-hit ratio. |
| Sleep Powder | Grass | Status | — | 75 | 15 | — | Scatters a powder that may cause the foe to sleep. |
| Sleep Talk | Normal | Status | — | — | 10 | — | Uses an available move randomly while asleep. |
| Sludge | Poison | Special | 65 | 100 | 20 | — | Sludge is hurled to inflict damage. May also poison. |
| Sludge Bomb | Poison | Special | 90 | 100 | 10 | — | Sludge is hurled to inflict damage. May also poison. |
| Sludge Wave | Poison | Special | 95 | 100 | 10 | — | Hits all Pokémon in double battles. May poison. |
| Smack Down | Rock | Physical | 50 | 100 | 15 | — | Grounds airborne targets after this move hits. |
| Smart Strike | Steel | Physical | 70 | — | 10 | TM96 | A sharp horn stabs the target. It never misses. |
| Smelling Salts | Normal | Physical | 70 | 100 | 10 | — | Powerful against paralyzed foes, but also heals them. |
| Smog | Poison | Special | 30 | 70 | 20 | — | An exhaust-gas attack that may also poison. |
| Smokescreen | Normal | Status | — | 100 | 20 | — | Lowers the foe's accuracy using smoke, ink, etc. |
| Snap Trap | Grass | Physical | 35 | 100 | 15 | — | Snares the target in a snap trap for 4 to 5 turns. |
| Snarl | Dark | Special | 55 | 95 | 15 | TM85 | Hits both foes and lowers their Sp. Attack. |
| Snatch | Dark | Status | — | — | 10 | — | Steals the effects of the move the target uses next. |
| Snipe Shot | Water | Special | 80 | 100 | 15 | — | Ignores abilities that draw in moves. High critical ratio. |
| Snore | Normal | Special | 50 | 100 | 15 | TM24 | A loud attack that can be used only while asleep. |
| Soak | Water | Status | — | 100 | 20 | — | A move that changes the target's type to Water. |
| Soft-Boiled | Normal | Status | — | — | 10 | — | Recovers up to half the user's maximum HP. |
| Solar Beam | Grass | Special | 120 | 100 | 10 | TM11 | Absorbs light in one turn, then attacks next turn. |
| Solar Blade | Grass | Physical | 125 | 100 | 10 | TM12 | Absorbs light in one turn, then attacks next turn. |
| Spacial Rend | Dragon | Special | 100 | 95 | 5 | — | The user tears the foe. Has a high critical-hit ratio. |
| Spark | Electric | Physical | 65 | 100 | 20 | — | An electrified tackle that may paralyze the foe. |
| Sparkling Aria | Water | Special | 90 | 100 | 10 | — | Damages all other Pokémon on the field. Cures burns. |
| Spectral Thief | Ghost | Physical | 90 | 100 | 10 | — | The user steals all stat boosts the target has. |
| Speed Swap | Psychic | Status | — | — | 10 | TM62 | The user exchanges Speed stats with the target. |
| Spider Web | Bug | Status | — | — | 10 | — | Ensnares the foe to stop it from fleeing or switching. |
| Spikes | Ground | Status | — | — | 20 | — | Sets spikes that hurt a foe switching in. |
| Spiky Shield | Grass | Status | — | — | 10 | — | Protect. Deals damage to a foe that makes contact. |
| Spirit Break | Fairy | Physical | 75 | 100 | 15 | — | The foe's spirit is broken, lowering its Sp. Attack. |
| Spirit Shackle | Ghost | Physical | 80 | 100 | 10 | — | Shackles the target and prevents it from fleeing. |
| Spite | Ghost | Status | — | 100 | 10 | — | Spitefully cuts the PP of the foe's last move. |
| Spit Up | Normal | Special | 100 | 100 | 10 | — | Releases stockpiled power +the more the better. |
| Splash | Normal | Status | — | — | 40 | — | It's just a splash… Has no effect whatsoever. |
| Spore | Grass | Status | — | 100 | 15 | — | Scatters a cloud of spores that always induce sleep. |
| Springtide Storm | Fairy | Special | 100 | 80 | 5 | — | Hits both foes. It may lower their Attack. |
| Stealth Rock | Rock | Status | — | — | 20 | — | Lays a trap of stones that hurt foes that switch in. |
| Steam Eruption | Water | Special | 110 | 95 | 5 | — | May burn the target. Thaws out frozen targets. |
| Steel Beam | Steel | Special | 140 | 95 | 5 | TM119 | Fires a beam of steel that heavily hurts the user. |
| Steel Roller | Steel | Physical | 130 | 100 | 5 | TM117 | Destroys any active Terrain. Fails if there's none. |
| Steel Wing | Steel | Physical | 70 | 90 | 25 | TM30 | Spreads hard-edged wings and slams the foe. |
| Sticky Web | Bug | Status | — | — | 20 | — | A web entry hazard that slows foes switching in. |
| Stockpile | Normal | Status | — | — | 20 | — | Charges up power for up to 3 turns. |
| Stomp | Normal | Physical | 65 | 100 | 20 | — | Stomps the enemy with a big foot. May cause flinching. |
| Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | TM98 | Power doubles if the user's previous move failed. |
| Stone Axe | Rock | Physical | 65 | 90 | 15 | — | This move sets up Stealth Rocks on the foe's side. |
| Stone Edge | Rock | Physical | 100 | 80 | 5 | — | Attacks using a sharp stone. Has a high critical-hit ratio. |
| Stored Power | Psychic | Special | 20 | 100 | 10 | — | Power rises with every raised stat stage on the user. |
| Storm Throw | Fighting | Physical | 60 | 100 | 10 | — | This move always results in a critical hit. |
| Strange Steam | Fairy | Special | 90 | 95 | 10 | — | Attacks by emitting steam. May confuse the target. |
| Strength | Normal | Physical | 80 | 100 | 15 | HM04 | Builds enormous power, then slams the foe. |
| Strength Sap | Grass | Status | — | 100 | 10 | — | Lowers the target's Attack and heals the user. |
| String Shot | Bug | Status | — | 95 | 40 | — | Binds the foe with string to reduce its Speed. |
| Struggle Bug | Bug | Special | 50 | 100 | 20 | — | Damages both foes and lowers their Sp. Attack. |
| Stuff Cheeks | Normal | Status | — | — | 10 | — | The user eats its Berry, then sharply raises its Defense. |
| Stun Spore | Grass | Status | — | 75 | 30 | — | Scatters a powder that may paralyze the foe. |
| Submission | Fighting | Physical | 80 | 80 | 20 | — | A reckless body slam that also hurts the user. |
| Substitute | Normal | Status | — | — | 10 | — | Creates a decoy using 1/4 of the user's maximum HP. |
| Sucker Punch | Dark | Physical | 70 | 100 | 5 | — | Hits first. Fails if the foe is using a status move. |
| Sunny Day | Fire | Status | — | — | 5 | TM34 | Summons sunlight on the field for several turns. |
| Sunsteel Strike | Steel | Physical | 100 | 100 | 5 | — | The user ignores the foe's ability when attacking. |
| Super Fang | Normal | Physical | — | 90 | 10 | — | Attacks with sharp fangs and cuts half the foe's HP. |
| Superpower | Fighting | Physical | 120 | 100 | 5 | — | Boosts strength sharply, but lowers Atk & Def. |
| Supersonic | Normal | Status | — | 55 | 20 | — | Emits bizarre sound waves that may confuse the foe. |
| Surf | Water | Special | 90 | 100 | 15 | HM03 | Creates a huge wave, then crashes it down on the foe. |
| Surging Strikes | Water | Physical | 25 | 100 | 5 | — | Hits 3 times. Every strike results in a critical hit. |
| Swagger | Normal | Status | — | 85 | 15 | — | Confuses the foe, but also sharply raises Attack. |
| Swallow | Normal | Status | — | — | 10 | — | Absorbs stockpiled power and restores HP. |
| Sweet Kiss | Fairy | Status | — | 75 | 10 | — | Demands a kiss with a cute look. May cause confusion. |
| Sweet Scent | Normal | Status | — | 100 | 20 | — | Allures the foe to reduce evasiveness. |
| Swift | Normal | Special | 60 | — | 20 | TM40 | Sprays star-shaped rays that never miss. |
| Switcheroo | Dark | Status | — | 100 | 10 | — | The user trades held items with the target. |
| Swords Dance | Normal | Status | — | — | 20 | — | A fighting dance that sharply raises Attack. |
| Synthesis | Grass | Status | — | — | 5 | — | Restores HP. The amount varies with the weather. |
| Tackle | Normal | Physical | 40 | 100 | 35 | — | Charges the foe with a full-body tackle. |
| Tail Glow | Bug | Status | — | — | 20 | — | Flashes a light that sharply raises Sp. Atk. |
| Tail Slap | Normal | Physical | 25 | 85 | 10 | TM84 | Repeatedly slaps the foe 2 to 5 times. |
| Tail Whip | Normal | Status | — | 100 | 30 | — | Wags the tail to lower the foe's Defense. |
| Tailwind | Status | — | — | 15 | — | Doubles the Speed of the user's party for 3 turns. | |
| Take Down | Normal | Physical | 90 | 85 | 20 | — | A reckless charge attack that also hurts the user. |
| Take Heart | Psychic | Status | — | — | 10 | — | Cures the user's status and boosts Sp. Atk and Sp. Def. |
| Tar Shot | Rock | Status | — | 100 | 10 | — | Lowers the target's Speed. And makes it weaker to Fire. |
| Taunt | Dark | Status | — | 100 | 20 | — | Taunts the foe into only using attack moves. |
| Tearful Look | Normal | Status | — | — | 20 | — | Lowers the foe's Attack and Sp. Atk. Never misses. |
| Teatime | Normal | Status | — | — | 10 | — | Makes all Pokémon on the field eat their held Berry. |
| Techno Blast | Normal | Special | 120 | 100 | 5 | — | This move's type changes depending on held Drive. |
| Teeter Dance | Normal | Status | — | 100 | 20 | — | Confuses all Pokémon on the field. |
| Teleport | Psychic | Status | — | — | 20 | — | A psychic move for fleeing from battle instantly. |
| Terrain Pulse | Normal | Special | 50 | 100 | 10 | TM101 | Power and type change based on the active Terrain. |
| Thief | Dark | Physical | 60 | 100 | 25 | TM23 | While attacking, it may steal the foe's held item. |
| Thrash | Normal | Physical | 120 | 100 | 10 | — | A rampage of 2 to 3 turns that confuses the user. |
| Throat Chop | Dark | Physical | 80 | 100 | 15 | — | Prevents the foe from using sound moves for 2 turns. |
| Thunder | Electric | Special | 110 | 70 | 10 | — | A lightning attack that may cause paralysis. |
| Thunderbolt | Electric | Special | 90 | 100 | 15 | — | A strong electrical attack that may paralyze the foe. |
| Thunder Cage | Electric | Special | 80 | 90 | 15 | — | Traps and damages the foe for 4 to 5 turns. |
| Thunder Fang | Electric | Physical | 65 | 95 | 15 | TM66 | An electrified bite that may cause flinching or paralysis. |
| Thunderous Kick | Fighting | Physical | 90 | 100 | 10 | — | A lightning-like kick that may lower the foe's Defense. |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | TM05 | An electrified punch that may paralyze the foe. |
| Thunder Shock | Electric | Special | 40 | 100 | 30 | — | An electrical attack that may paralyze the foe. |
| Thunder Wave | Electric | Status | — | 90 | 20 | TM14 | A weak jolt of electricity that paralyzes the foe. |
| Tickle | Normal | Status | — | 100 | 20 | — | Makes the foe laugh to lower Attack and Defense. |
| Topsy-Turvy | Dark | Status | — | — | 20 | — | Reverses all stat changes on the target. |
| Torment | Dark | Status | — | 100 | 15 | — | Torments the foe and stops successive use of a move. |
| Toxic | Poison | Status | — | 90 | 10 | — | Poisons the foe with an intensifying toxin. |
| Toxic Spikes | Poison | Status | — | — | 20 | — | Lays a trap of spikes that poison foes that switch in. |
| Toxic Thread | Poison | Status | — | 100 | 20 | — | The user poisons the target and lowers its Speed. |
| Transform | Normal | Status | — | — | 10 | — | Alters the user's cells to become a copy of the foe. |
| Tri Attack | Normal | Special | 80 | 100 | 10 | — | Fires three types of beams at the same time. |
| Trick | Psychic | Status | — | 100 | 10 | — | Tricks the foe into trading held items. |
| Trick-or-Treat | Ghost | Status | — | 100 | 20 | — | Trick-or-treating that adds Ghost-type to the target. |
| Trick Room | Psychic | Status | — | — | 5 | TM70 | Makes slower Pokémon move first for 5 turns. |
| Triple Arrows | Fighting | Physical | 90 | 100 | 15 | — | High critical hit ratio. May lower Defense or flinch. |
| Triple Axel | Ice | Physical | 20 | 90 | 10 | TM111 | Kicks the foe 3 times in a row with rising intensity. |
| Triple Kick | Fighting | Physical | 10 | 90 | 10 | — | Kicks the foe 3 times in a row with rising intensity. |
| Trop Kick | Grass | Physical | 70 | 100 | 15 | — | An intense kick that lowers the target's Attack. |
| Twineedle | Bug | Physical | 25 | 100 | 20 | — | Stingers on its forelegs jab the foe twice. |
| Twister | Dragon | Special | 40 | 100 | 20 | — | Whips up a vicious twister to tear at the foe. |
| Uproar | Normal | Special | 90 | 100 | 10 | — | Causes an uproar for 3 turns and prevents sleep. |
| U-Turn | Bug | Physical | 70 | 100 | 20 | TM56 | After attacking, the user switches out of battle. |
| Vacuum Wave | Fighting | Special | 40 | 100 | 30 | — | A wave of pure vacuum. It always goes first. |
| V-Create | Fire | Physical | 180 | 95 | 5 | — | Lowers the user's Defense Sp. Defense and Speed stats. |
| Venom Drench | Poison | Status | — | 100 | 20 | — | Lowers Atk, Sp. Atk and Speed of all poisoned targets. |
| Venoshock | Poison | Special | 65 | 100 | 10 | TM74 | This moves power doubles if used on a poisoned target. |
| Victory Dance | Fighting | Status | — | — | 10 | — | Raises the user's Attack Defense and Speed stats. |
| Vine Whip | Grass | Physical | 45 | 100 | 25 | — | Strikes the foe with slender, whiplike vines. |
| Vise Grip | Normal | Physical | 55 | 100 | 30 | — | Grips the foe with large and powerful pincers. |
| Vital Throw | Fighting | Physical | 70 | — | 10 | — | Makes the user's move last, but it never misses. |
| Volt Switch | Electric | Special | 70 | 100 | 20 | TM80 | After attacking, the user switches out of battle. |
| Volt Tackle | Electric | Physical | 120 | 100 | 15 | — | A life-risking tackle that slightly hurts the user. |
| Wake-Up Slap | Fighting | Physical | 70 | 100 | 10 | — | Double power on a sleeping target, but awakens it. |
| Waterfall | Water | Physical | 80 | 100 | 15 | HM07 | Attacks the foe with power to climb waterfalls. |
| Water Gun | Water | Special | 40 | 100 | 25 | — | Squirts water to attack the foe. |
| Water Pulse | Water | Special | 60 | 100 | 20 | — | Attacks with ultrasonic waves. May confuse the foe. |
| Water Shuriken | Water | Special | 15 | 100 | 20 | — | Hits the target 2 to 5 times. Always goes first. |
| Water Sport | Water | Status | — | — | 15 | — | The user becomes soaked to raise resistance to Fire. |
| Water Spout | Water | Special | 150 | 100 | 5 | — | Inflicts more damage if the user's HP is high. |
| Wave Crash | Water | Physical | 120 | 100 | 10 | — | A slam attack that deals recoil damage to the user. |
| Weather Ball | Normal | Special | 50 | 100 | 10 | TM46 | The move's type and power change with the weather. |
| Whirlpool | Water | Special | 35 | 85 | 15 | TM36 | Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
| Whirlwind | Normal | Status | — | — | 20 | — | Blows away the foe with wind and ends the battle. |
| Wicked Blow | Dark | Physical | 80 | 100 | 5 | — | A wicked blow that always results in a critical hit. |
| Wide Guard | Rock | Status | — | — | 10 | — | Protects the user's party from multi-target moves. |
| Wild Charge | Electric | Physical | 90 | 100 | 15 | — | A reckless charge attack that also hurts the user. |
| Will-O-Wisp | Fire | Status | — | 85 | 15 | TM38 | Inflicts a burn on the foe with intense fire. |
| Wing Attack | Physical | 60 | 100 | 35 | — | Strikes the foe with wings spread wide. | |
| Wish | Normal | Status | — | — | 10 | — | Restores half the max HP on the next turn. |
| Withdraw | Water | Status | — | — | 40 | — | Withdraws the body into its hard shell to raise Defense. |
| Wonder Room | Psychic | Status | — | — | 10 | TM71 | Swaps the Def. and Sp. Def of all Pokémon for 5 turns. |
| Wood Hammer | Grass | Physical | 120 | 100 | 15 | — | A reckless body slam that also hurts the user. |
| Work Up | Normal | Status | — | — | 30 | — | Rouses the user, raising its Attack and Sp. Attack. |
| Worry Seed | Grass | Status | — | 100 | 10 | — | Changes the target's ability to Insomnia. |
| Wrap | Normal | Physical | 15 | 90 | 20 | — | Wraps and squeezes the foe 2 to 5 times with vines, etc. |
| X-Scissor | Bug | Physical | 80 | 100 | 15 | — | The user slashes the foe by using its claws or scythes. |
| Yawn | Normal | Status | — | — | 10 | — | Lulls the foe into yawning, then sleeping next turn. |
| Zap Cannon | Electric | Special | 120 | 50 | 5 | — | Powerful and sure to cause paralysis, but inaccurate. |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | — | A ramming attack that may cause flinching. |
| Zing Zap | Electric | Physical | 80 | 100 | 15 | — | An electric shock that may make the foe flinch. |
Read from the move table of v5.7 bugfix 2; only moves that some Pokémon can learn are listed. A dash under Power means the move does no direct damage or works its power out in battle; under Accuracy, that it cannot miss. A TM or HM number links to where that machine is found.