Hyper Emerald Wiki

Moves

The 723 moves Pokémon can learn in Hyper Emerald v5.7: type, category, power, accuracy, PP, what each one does, and which are TMs or HMs.

MoveTypeCategoryPowerAcc.PPTMEffect
1000 ArrowsGroundPhysical9010010—Hits airborne targets and grounds them.
1000 WavesGroundPhysical9010010—+Except Ghosts Makes the target unable to flee.
AbsorbGrassSpecial2010025—An attack that absorbs half the damage inflicted.
AccelerockRockPhysical4010020—The target is hit at high speed. Always goes first.
AcidPoisonSpecial4010030—Sprays a hide-melting acid. May lower Defense.
Acid ArmorPoisonStatus——20—Liquifies the user's body to sharply raise Defense.
Acid SprayPoisonSpecial4010020—The target is hit by acid that harshly lowers Sp. Def.
AcrobaticsFlyingPhysical5510015TM78Power doubles if the user has no held item.
AcupressureNormalStatus——30—The user sharply boosts one of its stats.
Aerial AceFlyingPhysical60—20—An extremely speedy and unavoidable attack.
AeroblastFlyingSpecial100955—Launches a vacuumed blast. High critital-hit ratio.
After YouNormalStatus——15—The target moves right after the user does.
AgilityPsychicStatus——30—Relaxes the body to sharply boost Speed.
Air CutterFlyingSpecial609525—Hacks with razorlike wind. High critical-hit ratio.
Air SlashFlyingSpecial759515TM95Attacks using a blade of air. May make the target flinch.
Ally SwitchPsychicStatus——15—Makes the user switch places with its ally.
AmnesiaPsychicStatus——20—Forgets about something and sharply raises Sp. Def.
Anchor ShotSteelPhysical8010020—The user anchors the foe, preventing its escape.
Ancient PowerRockSpecial601005—An attack that may raise all stats.
Apple AcidGrassSpecial8010010—The foe is hit with acidic liquid that lowers Sp. Def.
Aqua JetWaterPhysical4010020—An extremely fast attack that has boosted priority.
Aqua RingWaterStatus——20—A veil that restores some of the user's HP every turn.
Aqua TailWaterPhysical909010—The user attacks by swinging its tail viciously.
Arm ThrustFightingPhysical1510020—Straight-arm punches that strike the foe 2 to 5 times.
AromatherapyGrassStatus——5—Heals all status problems with a soothing scent.
Aromatic MistFairyStatus——20—The user raises the Sp. Def of an allied Pokémon.
AssistNormalStatus——20—Attacks randomly with one of the partner's moves.
AssuranceDarkPhysical6010010TM58Its damage doubles if the foe was damaged this turn.
AstonishGhostPhysical3010015—An attack that may shock the foe into flinching.
Astral BarrageGhostSpecial1201005—Hits both foes using a frightful army of ghosts.
Attack OrderBugPhysical9010015—Underlings pummel the foe. Has a high critical-hit ratio.
AttractNormalStatus—10015TM31Makes the opposite gender less likely to attack.
Aura SphereFightingSpecial80—20—A blast of inner aura power that never misses.
Aura WheelElectricPhysical11010010—Changes type depending on Morpeko's form. Raises Speed.
Aurora BeamIceSpecial6510020—Fires a rainbow-colored beam that may lower Attack.
Aurora VeilIceStatus——20—Creates Reflect and Light Screen. Works only in hail.
AutotomizeSteelStatus——15—The user sharply raises its Speed and lowers its weight.
AvalancheIcePhysical6010010TM64An attack that gains power if injured by the foe.
Baby-Doll EyesFairyStatus—10030—Lowers the target's Attack. Always goes first.
Baneful BunkerPoisonStatus——10—Protect. Poisons a foe that makes contact.
Barb BarragePoisonPhysical6010010—May poison the foe. Power doubles if it is poisoned.
BarrageNormalPhysical158520—Hurls round objects at the foe 2 to 5 times.
BarrierPsychicStatus——20—Creates a barrier that sharply raises Defense.
Baton PassNormalStatus——40—Switches out the user while keeping effects in play.
Beak BlastFlyingPhysical10010015—Burn+s foe+s that make contact while it is charging.
Beat UpDarkPhysical1010010TM37Summons party Pokémon to join in the attack.
BelchPoisonSpecial1209010—This move can only be used if the user ate a Berry.
Belly DrumNormalStatus——10—Maximizes Attack while sacrificing HP.
BideNormalPhysical——10—Endures damage for 2 turns to retaliate double.
BindNormalPhysical158520—Binds and squeezes the foe for 2 to 5 turns.
BiteDarkPhysical6010025—Bites with vicious fangs. May cause flinching.
Bitter MaliceGhostSpecial7510015—A spine-chilling move. Lowers the foe's Attack.
Blaze KickFirePhysical859010—A kick with a high critical- hit ratio. May cause a burn.
BlizzardIceSpecial110705—Hits foes with an icy storm that may freeze them.
BlockNormalStatus——5—Blocks the foe's way to prevent escape.
Blue FlareFireSpecial130855—An intense blue flame that may burn the target.
Body PressFightingPhysical8010010—The higher the user's Def. the greater the damage.
Body SlamNormalPhysical8510015—A full-body slam that may cause paralysis.
Bolt BeakElectricPhysical8510010—If the user moves first, this move's power doubles.
Bolt StrikeElectricPhysical130855—An electrified charge that may paralyze the target.
Bone ClubGroundPhysical658520—Clubs the foe with a bone. May cause flinching.
BonemerangGroundPhysical509010—Throws a bone boomerang that strikes twice.
Bone RushGroundPhysical259010—Strikes the foe with a bone in hand 2 to 5 times.
BoomburstNormalSpecial14010010—An explosive sound that hits all Pokémon on the field.
BounceFlyingPhysical85855TM52Bounces up, then down the next turn. May paralyze.
Branch PokeGrassPhysical4010040—The target is attacked with a sharply pointed branch.
Brave BirdFlyingPhysical12010015—A high-risk charge that also hurts the user.
Breaking SwipeDragonPhysical6010015TM99Damages both foes and lowers their Attack.
Brick BreakFightingPhysical7510015TM43Destroys barriers such as Reflect and causes damage.
BrineWaterSpecial6510010TM55Its power doubles if the target has 50% or less HP.
Brutal SwingDarkPhysical6010020TM97The user damages all the other Pokémon on the field.
BubbleWaterSpecial4010030—An attack using bubbles. May lower the foe's Speed.
Bubble BeamWaterSpecial6510020—Forcefully sprays bubbles that may lower Speed.
Bug BiteBugPhysical6010020—If the target is holding a Berry, this move consumes it.
Bug BuzzBugSpecial9010010—A sound wave that may lower the target's Sp. Defense.
Bulk UpFightingStatus——20—Bulks up the body to boost both Attack and Defense.
BulldozeGroundPhysical6010020TM81Hits all Pokémon on the field. Lowers their Speed.
Bullet PunchSteelPhysical4010030—A punch is thrown at wicked speed to strike first.
Bullet SeedGrassPhysical2510030TM50Shoots 2 to 5 seeds in a row to strike the foe.
Burning JealousyFireSpecial701005TM102Foe+s that boosted stats this turn receive a burn.
Burn UpFireSpecial1301005—After attacking, the user will no longer be Fire-type.
Calm MindPsychicStatus——20—Raises Sp. Atk and Sp. Def by focusing the mind.
CamouflageNormalStatus——20—Alters the Pokémon's type depending on the location.
CaptivateNormalStatus—10020—Sharply lowers the Sp. Atk of a foe of an opposite gender.
Ceaseless EdgeDarkPhysical659015—This move sets up Spikes on the foe's side.
ChargeElectricStatus——20—Charges power to boost the electric move used next.
Charge BeamElectricSpecial509010—An electric beam that raises the user's Sp. Attack.
CharmFairyStatus—10020TM29Charms the foe and sharply reduces its Attack.
ChatterFlyingSpecial6510020—A sound wave based move that may confuse the foe.
ChloroblastGrassSpecial150955—A chlorophyll beam that heavily hurts the user.
Circle ThrowFightingPhysical609010—The user forces its target to leave the battle.
ClampWaterPhysical358515—Traps and squeezes the foe for 2 to 5 turns.
Clanging ScalesDragonSpecial1101005—A sound-based move that lowers the user's Defense.
Clangorous SoulDragonStatus——5—The user raises all its stats at the cost of HP.
Clear SmogPoisonSpecial50—15—This move resets any stat changes on the target.
Close CombatFightingPhysical1201005—Lowers the user's Defense and Sp. Defense stats.
CoachingFightingStatus——10TM106Boosts the Attack and Defense of an ally.
CoilPoisonStatus——20—The user raises its Attack Defense and accuracy stats.
ConfideNormalStatus——20—Lowers the target's Sp. Atk, it never misses.
Confuse RayGhostStatus—10010—A sinister ray that confuses the foe.
ConfusionPsychicSpecial5010025—A psychic attack that may cause confusion.
ConstrictNormalPhysical1010035—Constricts to inflict pain. May lower Speed.
ConversionNormalStatus——30—Changes the user's type into a known move's type.
Conversion 2NormalStatus——30—Makes the user resistant to the last attack's type.
CopycatNormalStatus——20—Counters the foe's attack with the same move.
Core EnforcerDragonSpecial10010010—If the user moves last, the foe's ability is supressed.
Corrosive GasPoisonStatus——40TM112All held items on the field are removed for this battle.
Cosmic PowerPsychicStatus——20—Raises Defense and Sp. Def with a mystic power.
Cotton GuardGrassStatus——10—Soft cotton drastically raises the user's Defense.
Cotton SporeGrassStatus—10040—Spores cling to the foe, sharply reducing Speed.
CounterFightingPhysical—10020—Retaliates any physical hit with double the power.
Court ChangeNormalStatus——10—The user swaps the effects on either side of the field.
CovetNormalPhysical6010025—Cutely begs to obtain an item held by the foe.
CrabhammerWaterPhysical1009010—Hammers with a pincer. Has a high critical-hit ratio.
Crafty ShieldFairyStatus——10—Protects the user's party from status moves.
Cross ChopFightingPhysical100805—A double-chopping attack. High critical-hit ratio.
Cross PoisonPoisonPhysical7010020TM73Has a high critical-hit ratio. May also poison.
CrunchDarkPhysical8010015—Crunches with sharp fangs. May lower Sp. Def.
Crush ClawNormalPhysical759510—Tears at the foe with sharp claws. May lower Defense.
Crush GripNormalPhysical—1005—The more HP the foe has, the greater the damage.
CurseGhostStatus——10—A move that functions differently for Ghosts.
CutNormalPhysical509530HM01Cuts the foe with sharp scythes, claws, etc.
Dark LariatDarkPhysical8510010—This move ignores the target's stat changes.
Dark PulseDarkSpecial8010015—A horrible aura imbued with dark thoughts. May flinch.
Dark VoidDarkStatus—5010—Tries to put foe+s to sleep using total darkness.
Dazzling GleamFairySpecial8010010—Damages both foes by emitting a powerful flash.
DecorateFairyStatus——15—Sharply raises the target's Attack and Sp. Attack.
Defend OrderBugStatus——10—Underlings shield the user, raising its Def. and Sp. Def.
Defense CurlNormalStatus——40—Curls up to conceal weak spots and raise Defense.
DefogFlyingStatus——15—Lowers the foe's evasion and removes fog and obstacles.
Destiny BondGhostStatus——5—If the user faints, the foe is also made to faint.
DetectFightingStatus——5—Evades attack, but may fail if used in succession.
Diamond StormRockPhysical100955—May raise the user's Defense for each Pokémon it hits.
DigGroundPhysical8010010TM15Digs underground the first turn and strikes next turn.
Dire ClawPoisonPhysical8010015—Increased crit ratio. May poison, paralyze or sleep.
DisableNormalStatus—10020—Psychically disables one of the foe's moves.
Disarm VoiceFairySpecial40—15—A charming cry that never misses.
DischargeElectricSpecial8010015—A lightning attack that may cause paralysis.
DiveWaterPhysical8010010HM08Dives underwater the first turn and strikes next turn.
Dizzy PunchNormalPhysical7010010—A rhythmic punch that may confuse the foe.
Doom DesireSteelSpecial1401005—Summons strong sunlight to attack 2 turns later.
Double-EdgeNormalPhysical12010015—A life-risking tackle that also hurts the user.
Double HitNormalPhysical359010—The user slams the foe. It is hit twice in a row.
Double Iron BashSteelPhysical601005—Hits twice. Each hit may cause the foe to flinch.
Double KickFightingPhysical3010030—A double-kicking attack that strikes the foe twice.
Double SlapNormalPhysical158510—Repeatedly slaps the foe 2 to 5 times.
Double TeamNormalStatus——15—Creates illusory copies to raise evasiveness.
Draco MeteorDragonSpecial130905TM120Allows a full-power attack, but harshly lowers Sp. Atk.
Dragon AscentFlyingPhysical1201005—Lowers the user's Defense and Sp. Defense stats.
Dragon BreathDragonSpecial6010020—An incredible blast of breath. May paralyze.
Dragon ClawDragonPhysical8010015—Slashes the foe with sharp claws.
Dragon DanceDragonStatus——20—A mystical dance that ups Attack and Speed.
Dragon DartsDragonPhysical5010010—Hits twice. If there are two foes, hits each foe once.
Dragon EnergyDragonSpecial1501005—The lower the user's HP, the lower this move's power.
Dragon HammerDragonPhysical9010015—The user uses its body like a hammer to attack.
Dragon PulseDragonSpecial8510010—A shock wave generated by the user's gaping mouth.
Dragon RageDragonSpecial—10010—Launches shock waves that always inflict 40 HP damage.
Dragon RushDragonPhysical1007510—A menacing tackle that may make the target flinch.
Dragon TailDragonPhysical609010—The user forces its target to leave the battle.
Draining KissFairySpecial5010010TM87The user steals more than half of the damage done.
Drain PunchFightingPhysical7510010TM63An attack that steals half the damage inflicted.
Dream EaterPsychicSpecial10010015—Absorbs half the damage inflicted on a sleeping foe.
Drill PeckFlyingPhysical8010020—A corkscrewing attack with the beak acting as a drill.
Drill RunGroundPhysical809510—The user drills its target. Has a high critical-hit ratio.
Drum BeatingGrassPhysical8010010—The user plays its drum, lowering the target's Speed.
Dual ChopDragonPhysical409015—A two-hit move. Each hit may be a critical hit.
Dual WingbeatFlyingPhysical409010TM108A two-hit move. Each hit may be a critical hit.
Dynamax CannonDragonSpecial1001005—Power doubles if used on a Dynamaxed target.
Dynamic PunchFightingPhysical100505—Powerful and sure to cause confusion, but inaccurate.
Earth PowerGroundSpecial9010010—A ground eruption that may lower the target's Sp. Def.
EarthquakeGroundPhysical10010010—A powerful quake, but has no effect on flying foes.
Echoed VoiceNormalSpecial4010015—If this move is used every turn, it deals more damage.
Eerie ImpulseElectricStatus—10015TM93An impulse that harshly lowers the target's Sp. Atk.
Eerie SpellPsychicSpecial8010010—This move removes 3 PP from the foe's last move.
Electric TerrainElectricStatus——10TM90Summons Electric Terrain on the field for 5 turns.
ElectrifyElectricStatus——20—The target's move becomes Electric-type for this turn.
Electro BallElectricSpecial—10010—Deals damage based on both Pokémon's Speed stat.
ElectrowebElectricSpecial559515TM82Hits both foes. Also lowers their Speed.
EmberFireSpecial4010025—A weak fire attack that may inflict a burn.
EncoreNormalStatus—1005—Makes the foe repeat its last move for 3 turns.
EndeavorNormalPhysical—1005—Gains power if the user's HP is lower than the foe's HP.
EndureNormalStatus——10—Endures any attack for 1 turn, leaving at least 1HP.
Energy BallGrassSpecial9010010—Nature's power is fired at the target. May lower Sp. Def.
EntrainmentNormalStatus—10015—Changes the target's ability to that of the user's.
EruptionFireSpecial1501005—The higher the user's HP, the more damage caused.
Esper WingPsychicSpecial8010010—Raises the user's Speed. High critical hit ratio.
EternabeamDragonSpecial160905—Eternatus's most powerful move. Needs recharge.
Expanding ForcePsychicSpecial8010010TM113Doubles damage and hits both foes in Psychic Terrain.
ExplosionNormalPhysical2501005—Inflicts severe damage but makes the user faint.
ExtrasensoryPsychicSpecial8010020—Attacks with a peculiar power. May cause flinching.
Extreme SpeedNormalPhysical801005—An extremely fast and powerful attack.
FacadeNormalPhysical7010020TM39Boosts Attack when burned, paralyzed, or poisoned.
Fairy LockFairyStatus——10—Prevents all Pokémon from fleeing next turn.
Fairy WindFairySpecial4010030—Stirs up a fairy wind that strikes the target.
Fake OutNormalPhysical4010010—A 1st-turn, 1st-strike move that causes flinching.
Fake TearsDarkStatus—10020TM47Feigns crying to sharply lower the foe's Sp. Def.
False SurrenderDarkPhysical80—10—The user pretends to give up. This move never misses.
False SwipeNormalPhysical4010040TM94An attack that leaves the foe with at least 1 HP.
Feather DanceFlyingStatus—10015—Envelops the foe with down to sharply reduce Attack.
FeintNormalPhysical3010010—Strikes through Protect or Detect and removes it.
Fell StingerBugPhysical5010025—Sharply boosts the user's Attack if the foe faints.
Fiery DanceFireSpecial8010010—A fiery dance that may raise the user's Sp. Attack.
Fiery WrathDarkSpecial9010010—Damages both foes and may make them flinch.
Final GambitFightingSpecial—1005—The user faints, but deals damage equal to current HP.
Fire BlastFireSpecial110855—Incinerates everything it strikes. May cause a burn.
Fire FangFirePhysical659515TM68A fiery bite that may cause flinching or a burn.
Fire LashFirePhysical8010015—A burning lash hits the foe, lowering its Defense.
Fire PunchFirePhysical7510015TM03A fiery punch that may burn the foe.
Fire SpinFireSpecial358515TM13Traps the foe in a ring of fire for 2 to 5 turns.
First ImpressionBugPhysical9010010—A first-turn only move that always goes first.
Fishious RendWaterPhysical8510010—If the user moves first, this move's power doubles.
FissureGroundPhysical—305—A one-hit KO move that drops the foe in a fissure.
FlailNormalPhysical—10015—Inflicts more damage when the user's HP is down.
Flame BurstFireSpecial7010015—Also slightly damages a secondary foe.
Flame ChargeFirePhysical5010020—The user builds up power and raises its Speed.
FlamethrowerFireSpecial9010015—Looses a stream of fire that may burn the foe.
Flame WheelFirePhysical6010025—A fiery charge attack that may inflict a burn.
Flare BlitzFirePhysical12010015—The user takes recoil damage but may burn the target.
FlashNormalStatus—10020HM05Looses a powerful blast of light that cuts accuracy.
Flash CannonSteelSpecial8010010—A beam of energy that may lower the target's Sp. Def.
FlatterDarkStatus—10015—Confuses the foe, but raises its Sp. Atk.
Fleur CannonFairySpecial130905—This move's recoil harshly lowers the user's Sp. Attack.
FlingDarkPhysical—10010TM59This move's power and effects vary with held item.
Flip TurnWaterPhysical6010020TM103After attacking, the user switches out of battle.
Floral HealFairyStatus——10—The user regains HP. More HP is healed in Grassy Terrain.
Flower ShieldFairyStatus——10—Raises the Defense of all Grass-type Pokémon.
FlyFlyingPhysical909515HM02Flies up on the first turn, then strikes the next turn.
Flying PressFightingPhysical1009510—This move is both Flying and Fighting type.
Focus BlastFightingSpecial120705—A powerful blast that may lower the target's Sp. Def.
Focus EnergyNormalStatus——30—Focuses power to raise the critical-hit ratio.
Focus PunchFightingPhysical15010020—A powerful loyalty attack. The user flinches if hit.
Follow MeNormalStatus——20—Draws attention to make foes attack only the user.
Force PalmFightingPhysical6010010—Attacks the target with a shock wave. May paralyze.
ForesightNormalStatus——40—Negates the foe's efforts to heighten evasiveness.
Forest CurseGrassStatus—10020—A curse that adds the Grass-type to the target.
Foul PlayDarkPhysical9510015—This move uses the target's Attack to calculate damage.
Freeze-DryIceSpecial7010020—Super effective on Water types. May freeze the foe.
Freeze ShockIcePhysical140905—A two-turn move that may paralyze the target.
Freezing GlarePsychicSpecial9010010—Psychic power hits the foe. It may leave it frozen.
Frost BreathIceSpecial609010—This move always results in a critical hit.
Fury AttackNormalPhysical158520—Jabs the foe 2 to 5 times with sharp horns, etc.
Fury CutterBugPhysical409520—An attack that intensifies on each successive hit.
Fury SwipesNormalPhysical188015—Rakes the foe with sharp claws, etc., 2 to 5 times.
Fusion BoltElectricPhysical1001005—Power doubles if it makes a combo with Fusion Flare.
Fusion FlareFireSpecial1001005—Power doubles if it makes a combo with Fusion Bolt.
Future SightPsychicSpecial12010010—Heightens inner power to strike 2 turns later.
Gastro AcidPoisonStatus—10010—This move supresses the target's ability.
Gear GrindSteelPhysical508515—A two-hit move. Each hit may be a critical hit.
Gear UpSteelStatus——20—Boosts both offenses of allies with Plus or Minus.
GeomancyFairyStatus——10—Sharply raises its Sp. Atk, Sp Def and Speed next turn.
Giga DrainGrassSpecial7510010TM28An attack that steals half the damage inflicted.
Giga ImpactNormalPhysical150905TM09Powerful, but leaves the user immobile the next turn.
Glacial LanceIcePhysical1301005—Hits both foes with a blizzard-cloaked icicle.
GlaciateIceSpecial659510—A chilling attack that lowers the foe's Speed.
GlareNormalStatus—10030—Intimidates and frightens the foe into paralysis.
Grass KnotGrassSpecial—10020—The heavier the foe, the greater the damage dealt.
Grass WhistleGrassStatus—5515—Lulls the foe into sleep with a pleasant melody.
Grassy GlideGrassPhysical7010020TM104Has increased priority if it is used in Grassy Terrain.
Grassy TerrainGrassStatus——10TM88Summons Grassy Terrain on the field for 5 turns.
Grav AppleGrassPhysical8010010—The foe is hit with an apple that lowers Defense.
GravityPsychicStatus——5—For 5 turns, ground moves hit airborne targets.
GrowlNormalStatus—10040—Growls cutely to reduce the foe's Attack.
GrowthNormalStatus——20—Its body grows, raising Attack and Sp. Attack.
GrudgeGhostStatus——5—If the user faints, deletes all PP of foe's last move.
Guard SplitPsychicStatus——10—Makes the user and the foe split defensive stats.
Guard SwapPsychicStatus——10TM61The user swaps changes to its Defense and Sp. Defense.
GuillotineNormalPhysical—305—A powerful pincer attack that may cause fainting.
Gunk ShotPoisonPhysical120805—Hurls filthy garbage at the target. It may be poisoned.
GustFlyingSpecial4010035—Strikes the foe with a gust of wind whipped up by wings.
Gyro BallSteelPhysical—1005—Deals damage based on both Pokémon's Speed stat.
HailIceStatus——10TM35Summons a hailstorm that lasts five turns.
Hammer ArmFightingPhysical1009010—Deals damage, but lowers the user's Speed.
HardenNormalStatus——30—Stiffens the body's muscles to raise Defense.
HazeIceStatus——30—Creates a black haze that eliminates all stat changes.
HeadbuttNormalPhysical7010015—A ramming attack that may cause flinching.
Head ChargeNormalPhysical12010015—The user charges at the foe. It also hurts itself a little.
Headlong RushGroundPhysical1201005—Lowers the user's Defense and Sp. Defense stats.
Head SmashRockPhysical150805—A dangerous headbutt that terribly hurts the user.
Heal BellNormalStatus——5—Chimes soothingly to heal all status abnormalities.
Healing WishPsychicStatus——10—Makes the user faint. Next Pokémon is fully healed.
Heal OrderBugStatus——10—Recovers up to half the user's maximum HP.
Heal PulsePsychicStatus——10—Restores the target's HP by up to 50% of its max HP.
Heart SwapPsychicStatus——10—The user swaps stat changes with the target.
Heat CrashFirePhysical—10010—This move deals damage based on the weight differences.
Heat WaveFireSpecial959010—Exhales a hot breath on the foe. May inflict a burn.
Heavy SlamSteelPhysical—10010—This move deals damage based on the weight differences.
Helping HandNormalStatus——20TM41Boosts the power of the recipient's moves.
HexGhostSpecial6510010TM77Power doubles if the target has a status problem.
Hidden PowerNormalSpecial6010015TM06The effectiveness varies with the user.
High HorsepowerGroundPhysical959510—The user fiercely attacks using its entire body.
High Jump KickFightingPhysical1309010—A jumping knee kick. If it misses, the user is hurt.
Hone ClawsDarkStatus——15—The user sharpens its claws to raise Atk and accuracy.
Horn AttackNormalPhysical6510025—Jabs the foe with sharp horns.
Horn DrillNormalPhysical—305—A one-hit KO attack that uses a horn like a drill.
Horn LeechGrassPhysical7510010—An attack that steals half the damage inflicted.
HowlNormalStatus——40—Howls to raise the spirit and boosts Attack.
HurricaneFlyingSpecial1107010—May confuse the target. Never misses in rain.
Hydro PumpWaterSpecial110805—Blasts water at high power to strike the foe.
Hyper BeamNormalSpecial150905TM08Powerful, but leaves the user immobile the next turn.
Hyper FangNormalPhysical809015—Attacks with sharp fangs. May cause flinching.
Hyperspace FuryDarkPhysical100—5—Ignores Protect, sure to hit and lowers the user's Def.
Hyperspace HolePsychicSpecial80—5—Never misses. Strikes even if the target used Protect.
Hyper VoiceNormalSpecial9010010—A loud attack that uses sound waves to injure.
HypnosisPsychicStatus—6020—A hypnotizing move that may induce sleep.
Ice BallIcePhysical309020—A 5-turn attack that gains power on successive hits.
Ice BeamIceSpecial9010010—Blasts the foe with an icy beam that may freeze it.
Ice BurnIceSpecial140905—A two-turn move that may burn the target.
Ice FangIcePhysical659515TM67A cold bite that may cause flinching or freezing.
Ice HammerIcePhysical1009010—Attacks using its fist. The user's Speed is lowered.
Ice PunchIcePhysical7510015TM04An icy punch that may freeze the foe.
Ice ShardIcePhysical4010030—The user hurls ice chunks. It always goes first.
Icicle CrashIcePhysical859010—An icicle is dropped on the target. It may flinch.
Icicle SpearIcePhysical2510030TM51Attacks the foe by firing 2 to 5 icicles in a row.
Icy WindIceSpecial559515TM27A chilling attack that lowers the foe's Speed.
ImprisonPsychicStatus——10TM44Prevents foes from using moves known by the user.
IncinerateFireSpecial6010015—Hits both foes. Also burns their Berries and Gems.
Infernal ParadeGhostSpecial6010015—May burn. Power doubles if the foe has a status problem.
InfernoFireSpecial100505—A move using intense fire that is sure to cause a burn.
InfestationBugSpecial2010020—Traps and damages the target for 4 to 5 turns.
IngrainGrassStatus——20—Lays roots that restore HP. The user can't switch out.
InstructPsychicStatus——15—Instructs the target to use its last move again.
Iron DefenseSteelStatus——15—Hardens the body's surface to sharply raise Defense.
Iron HeadSteelPhysical8010015—The user headbutts the foe. May cause it to flinch.
Iron TailSteelPhysical1007515—Attacks with a rock-hard tail. May lower Defense.
Jaw LockDarkPhysical8010025—Prevents the user and the foe from switching out.
JudgmentNormalSpecial10010010—A move that changes type depending on held plate.
Jump KickFightingPhysical1009510—A strong jumping kick. May miss and hurt the kicker.
Jungle HealingGrassStatus——10—Restores HP to itself and its ally and cures status.
KinesisPsychicStatus—8015—Distracts the foe. May lower accuracy.
King's ShieldSteelStatus——10—Protect. Harshly lowers the Atk of a foe that contacts.
Knock OffDarkPhysical6510020—Knocks down the foe's held item to prevent its use.
Land's WrathGroundPhysical9010010—A powerful quake, but has no effect on flying foes.
Laser FocusNormalStatus——30—The user ensures its next move will be a critical hit.
Lash OutDarkPhysical751005TM116Power doubles if the user's stats were lowered this turn.
Last ResortNormalPhysical1401005—This move can only be used if it is the user's last move.
Lava PlumeFireSpecial8010015—Damages all other Pokémon in battle. May burn them.
LeafageGrassPhysical4010040—The user attacks by pelting the target with leaves.
Leaf BladeGrassPhysical9010015—Slashes with a sharp leaf. High critical-hit ratio.
Leaf StormGrassSpecial130905—Allows a full-power attack, but harshly lowers Sp. Atk.
Leaf TornadoGrassSpecial659010—Attacks using sharp leaves. May lower the foe's accuracy.
Leech LifeBugPhysical8010010—An attack that steals half the damage inflicted.
Leech SeedGrassStatus—9010—Plants a seed on the foe to steal HP on every turn.
LeerNormalStatus—10030—Frightens the foe with a leer to lower Defense.
LickGhostPhysical3010030—Licks with a long tongue to injure. May also paralyze.
Life DewWaterStatus——10—The user restores some HP to itself and its ally.
Light of RuinFairySpecial140905—A beam of light that recoils the user quite a lot.
Light ScreenPsychicStatus——30TM17Creates a wall of light that lowers special damage.
LiquidationWaterPhysical8510010—A blast of water that may lower the foe's Defense.
Lock-OnNormalStatus——5—Locks on to the foe to ensure the next move hits.
Lovely KissNormalStatus—7510—Demands a kiss with a scary face that induces sleep.
Low KickFightingPhysical—10020—A kick that inflicts more damage on heavier foes.
Low SweepFightingPhysical6510020TM75The user hits the foe's legs, lowering its Speed.
Lucky ChantNormalStatus——30—Protects the user's party from receiving critical hits.
Lunar BlessingPsychicStatus——5—Restores HP to itself and its ally and cures status.
Lunar DancePsychicStatus——10—Makes the user faint. Next Pokémon is fully healed.
LungeBugPhysical8010015—The user lunges at the foe, lowering its Attack.
Luster PurgePsychicSpecial701005—Attacks with a burst of light. May lower Sp. Def.
Mach PunchFightingPhysical4010030—A punch is thrown at wicked speed to strike first.
Magical LeafGrassSpecial60—20TM10Attacks with a strange leaf that cannot be evaded.
Magic CoatPsychicStatus——15—Reflects special effects back to the attacker.
Magic PowderPsychicStatus—10020—Changes the target's type to pure Psychic.
Magic RoomPsychicStatus——10TM72Supresses the effects of held items for 5 turns.
Magma StormFireSpecial100755—Traps the foe in a ring of fire for 2 to 5 turns.
Magnetic FluxElectricStatus——20—Boosts both defenses of allies with Plus or Minus.
Magnet RiseElectricStatus——10—The user levitates for 5 turns using magnetism.
MagnitudeGroundPhysical—10030—A ground-shaking attack of random intensity.
Mat BlockFightingStatus——10—Protects itself and an ally from damaging moves.
Mean LookNormalStatus——5—Fixes the foe with a mean look that prevents escape.
MeditatePsychicStatus——40—Meditates in a peaceful fashion to raise Attack.
Me FirstNormalStatus——20—Tries to steal the foe's move and use it first.
Mega DrainGrassSpecial4010015—An attack that absorbs half the damage inflicted.
MegahornBugPhysical1208510—A brutal ramming attack using out-thrust horns.
Mega KickNormalPhysical120755TM01An extremely powerful kick with intense force.
Mega PunchNormalPhysical808520TM100A strong punch thrown with incredible power.
MementoDarkStatus—10010—The user faints and lowers the target's stats.
Metal BurstSteelPhysical—10010—Returns 1.5x the damage dealt by the foe's attack.
Metal ClawSteelPhysical509535—A claw attack that may raise the user's Attack.
Metal SoundSteelStatus—8540—Emits a horrible screech that sharply lowers Sp. Def.
Meteor AssaultFightingPhysical1501005—A wild attack using the leek. The user must recharge.
Meteor BeamRockSpecial1209010TM109Raises the user's Sp. Atk on turn 1, strikes on turn 2.
Meteor MashSteelPhysical909010—Fires a meteor-like punch. May raise Attack.
MetronomeNormalStatus——10—Waggles a finger to use any Pokémon move at random.
Milk DrinkNormalStatus——10—Recovers up to half the user's maximum HP.
MimicNormalStatus—10010—Copies a move used by the foe during one battle.
Mind BlownFireSpecial1501005—The user's head explodes, causing heavy recoil damage.
Mind ReaderNormalStatus——5—Senses the foe's action to ensure the next move's hit.
MinimizeNormalStatus——10—Minimizes the user's size to raise evasiveness.
Mirror CoatPsychicSpecial—10020—Counters the foe's special attack at double the power.
Mirror MoveFlyingStatus——20—Counters the foe's attack with the same move.
Mirror ShotSteelSpecial658510—A flash of energy that may lower the target's accuracy.
MistIceStatus——30—Creates a mist that stops reduction of abilities.
Mist BallPsychicSpecial701005—Attacks with a flurry of down. May lower Sp. Atk.
Misty ExplosionFairySpecial1001005TM118Power increases in Misty Terrain. The user faints.
Misty TerrainFairyStatus——10TM89Summons Misty Terrain on the field for 5 turns.
MoonblastFairySpecial9510015—Attacks using moon power, it may lower the foe's Sp. Atk.
Moongeist BeamGhostSpecial1001005—The user ignores the foe's ability when attacking.
MoonlightFairyStatus——5—Restores HP. The amount varies with the weather.
Morning SunNormalStatus——5—Restores HP. The amount varies with the weather.
Mountain GaleIcePhysical1008510—Hurls a giant chunk of ice that may cause flinching.
Mud BombGroundSpecial658510—A mud ball attack that may lower the target's accuracy.
Muddy WaterWaterSpecial908510—Attacks with muddy water. May lower accuracy.
Mud ShotGroundSpecial559515TM53Hurls mud at the foe and reduces Speed.
Mud-SlapGroundSpecial2010010—Hurls mud in the foe's face to reduce its accuracy.
Mud SportGroundStatus——15—Covers the user in mud to raise electrical resistance.
Multi-AttackNormalPhysical12010010—This move's type depends on the user's held memory.
Mystical FireFireSpecial7510010TM92A special, hot fire that lowers the target's Sp. Atk.
Mystical PowerPsychicSpecial709010—A mysterious power that boosts the user's Sp. Atk.
Nasty PlotDarkStatus——20—Bad thoughts sharply boost the user's Sp. Attack.
Natural GiftNormalPhysical—10015—This move's power and type vary with held Berry.
Nature PowerNormalStatus——20—The type of attack varies depending on the location.
Nature's MadnessFairySpecial—9010—This move always halves the target's current HP.
Needle ArmGrassPhysical6010015—Attacks with thorny arms. May cause flinching.
Night DazeDarkSpecial859510—A pitch-black shock wave. May lower the foe's accuracy.
NightmareGhostStatus—10015—Inflicts 1/4 damage on a sleeping foe every turn.
Night ShadeGhostSpecial—10015—Inflicts damage equal to the user's level.
Night SlashDarkPhysical7010015—Slashes with claws, etc. Has a high critical-hit ratio.
Noble RoarNormalStatus—10030—A roar that lowers the target's Attack and Sp. Atk.
No RetreatFightingStatus——5—The user raises all stats, but can't switch out.
NuzzleElectricPhysical2010020—Hits with electrified cheeks. Paralyzes the target.
Oblivion WingFlyingSpecial8010010—The user steals more than half of the damage done.
ObstructDarkStatus——10—Protect. Harshly lowers Def. of a foe that makes contact.
OctazookaWaterSpecial658510—Fires a lump of ink to damage and cut accuracy.
OctolockFightingStatus——15—The foe can't flee and its defenses drop every turn.
Odor SleuthNormalStatus——40—Negates the foe's efforts to heighten evasiveness.
Ominous WindGhostSpecial601005—A repulsive wind that may raise all the user's stats.
Origin PulseWaterSpecial1108510—Fires countless beams of light that damage both foes.
OutrageDragonPhysical12010010—A rampage of 2 to 3 turns that confuses the user.
OverdriveElectricSpecial8010010—A sound base move that damages both opponents.
OverheatFireSpecial130905—Allows a full-power attack, but harshly lowers Sp. Atk.
Pain SplitNormalStatus——20—Adds the user and foe's HP, then shares them equally.
Para ChargeElectricSpecial6510020—Absorbs half of the damage done. Hits everyone.
Parting ShotDarkStatus—10020—The user lowers the foe's Atk & Sp. Atk, and switches out.
PaybackDarkPhysical5010010TM57Its power doubles if the user moves after the foe.
Pay DayNormalPhysical4010020TM02Throws coins at the foe. Money is recovered after.
PeckFlyingPhysical3510035—Attacks the foe with a jabbing beak, etc.
Perish SongNormalStatus——5—Any Pokémon hearing this song faints in 3 turns.
Petal BlizzardGrassPhysical9010015—A violent blizzard that damages all Pokémon.
Petal DanceGrassSpecial12010010—A rampage of 2 to 3 turns that confuses the user.
Phantom ForceGhostPhysical9010010TM86The user vanishes on turn 1 and strikes on turn 2.
Photon GeyserPsychicSpecial1001005—Deals physical or special damage - whichever is higher.
Pin MissileBugPhysical259520TM07Sharp pins are fired to strike 2 to 5 times.
Plasma FistsElectricPhysical10010015—Normal moves become Electric type during this turn.
Play NiceNormalStatus——20—Lowers the target's Attack, it never misses.
Play RoughFairyPhysical909010—A rough attack that may lower the target's Attack.
PluckFlyingPhysical6010020—If the target is holding a Berry, this move consumes it.
Poison FangPoisonPhysical5010015—A sharp-fanged attack. May badly poison the foe.
Poison GasPoisonStatus—9040—Envelops the foe in a toxic gas that may poison.
Poison JabPoisonPhysical8010020—The target is stabbed. It may become poisoned.
Poison PowderPoisonStatus—7535—Scatters a toxic powder that may poison the foe.
Poison StingPoisonPhysical1510035—A toxic attack with barbs, etc., that may poison.
Poison TailPoisonPhysical5010025—Has a high critical-hit ratio. May also poison.
Pollen PuffBugSpecial9010015—Can be used to damage a foe or restore HP to an ally.
PoltergeistGhostPhysical110905TM114The foe is hit by its held item. Fails if it has none.
PoundNormalPhysical4010035—Pounds the foe with forelegs or tail.
PowderBugStatus—10020—This turn, damages a target that uses a Fire-type move.
Powder SnowIceSpecial4010025—Blasts the foe with a snowy gust. May cause freezing.
Power GemRockSpecial8010020—The user attacks the foe using gemstones.
Power SplitPsychicStatus——10—Makes the user and the foe split offensive stats.
Power SwapPsychicStatus——10TM60The user swaps changes to its Attack and Sp. Attack.
Power TrickPsychicStatus——10—The user swaps its Attack with its Defense.
Power TripDarkPhysical2010010—Power rises with every raised stat stage on the user.
Power-Up PunchFightingPhysical4010020—Makes the user's fists harden, boosting its Attack.
Power WhipGrassPhysical1208510—The foe is violently lashed by vines or tentacles.
Precipice BladesGroundPhysical1208510—Attacks using blades of stone that hit both foes.
PresentNormalPhysical—9015—A gift in the form of a bomb. May restore HP.
Prism LaserPsychicSpecial16010010—Shoots powerful lasers. The user can't move next turn.
ProtectNormalStatus——10TM25Evades attack, but may fail if used in succession.
PsybeamPsychicSpecial6510020—Fires a peculiar ray that may confuse the foe.
PsychicPsychicSpecial9010010—A powerful psychic attack that may lower Sp. Def.
Psychic FangsPsychicPhysical8510010—A bite that destroys barriers like Reflect.
Psycho BoostPsychicSpecial140905—Allows a full-power attack, but sharply lowers Sp. Atk.
Psycho CutPsychicPhysical7010020TM69Psychic blades tear the foe. Has a high critical-hit ratio.
Psycho ShiftPsychicStatus—10010—The user's status problem is transferred to the foe.
Psych UpNormalStatus——10—Copies the foe's effect+s and gives to the user.
Psyshield BashPsychicPhysical709010—Boosts the Defense and Sp. Defense of the user.
PsyshockPsychicSpecial8010010—An odd psychic wave move that deals physical damage.
PsystrikePsychicSpecial10010010—An odd psychic wave move that deals physical damage.
Psy TerrainPsychicStatus——10TM91Summons Psychic Terrain on the field for 5 turns.
PurifyPoisonStatus——20—Cures the target's status problem and heals the user.
PursuitDarkPhysical4010020—Inflicts bad damage if used on a foe switching out.
Pyro BallFirePhysical120905—Thaws out the user. May inflict a burn on the target.
QuashDarkStatus—10015—The target is forced to move last this turn.
Quick AttackNormalPhysical4010030—An extremely fast attack that has boosted priority.
Quick GuardFightingStatus——15—Protects the user's party from priority moves.
Quiver DanceBugStatus——20—Boosts the user's Sp. Atk Sp. Def and Speed stats.
RageNormalPhysical2010020—Raises the user's Attack every time it is hit.
Rage PowderBugStatus——20—Powder is scattered to make foes aim only at the user.
Raging FuryFirePhysical12010010—A rampage of 2 to 3 turns that confuses the user.
Rain DanceWaterStatus——5TM33Summons rain on the field for several turns.
Rapid SpinNormalPhysical5010040—Spins the body at high speed to strike the foe.
Razor LeafGrassPhysical559525—Cuts the enemy with leaves. High critical-hit ratio.
Razor ShellWaterPhysical759510TM83Attacks using sharp shells. May lower the foe's Defense.
Razor WindNormalSpecial8010010—A 2-turn move that strikes the foe on the 2nd turn.
RecoverNormalStatus——10—Recovers up to half the user's maximum HP.
RecycleNormalStatus——10—Recycles a used item for one more use.
ReflectPsychicStatus——20TM18Creates a wall of light that weakens physical attacks.
Reflect TypeNormalStatus——15—The user becomes the same type+s of its target.
RefreshNormalStatus——20—Heals poisoning, paralysis, or a burn.
Relic SongNormalSpecial7510010—Hits both foes. May put them to sleep.
RestPsychicStatus——10TM21The user sleeps for 2 turns, restoring HP and status.
RetaliateNormalPhysical701005TM79Power doubles if an ally fainted last turn.
ReturnNormalPhysical—10020—An attack that increases in power with friendship.
Revel DanceNormalSpecial9010015—This move's type varies with the user's type.
RevengeFightingPhysical6010010TM42An attack that gains power if injured by the foe.
ReversalFightingPhysical—10015—Inflicts more damage when the user's HP is down.
Rising VoltageElectricSpecial7010020TM105Power doubles if it is used in Electric Terrain.
RoarNormalStatus——20—Makes the foe flee to end the battle.
Roar of TimeDragonSpecial150905—A time-distorting roar. User recharges next turn.
Rock BlastRockPhysical259010TM54Hurls boulders at the foe 2 to 5 times in a row.
Rock PolishRockStatus——20—The user polishes its body to sharply raise Speed.
Rock SlideRockPhysical759010TM22Large boulders are hurled. May cause flinching.
Rock SmashFightingPhysical4010015HM06A rock-crushing attack that may lower Defense.
Rock ThrowRockPhysical509015—Throws small rocks to strike the foe.
Rock TombRockPhysical609515TM48Stops the foe from moving with rocks and cuts Speed.
Rock WreckerRockPhysical150905—Launches a huge boulder at the foe. Needs recharge.
Role PlayPsychicStatus——10—Mimics the target and copies its special ability.
Rolling KickFightingPhysical608515—A fast kick delivered from a rapid spin.
RolloutRockPhysical309020—An attack lasting 5 turns with rising intensity.
RoostFlyingStatus——10—Restores HP. The user loses Flying-type only this turn.
RototillerGroundStatus——10—Raises the Atk and Sp. Atk of all Grass type Pokémon.
RoundNormalSpecial6010015TM76Power doubles if another Round was used this turn.
Sacred FireFirePhysical100955—A mystical fire attack that may inflict a burn.
Sacred SwordFightingPhysical9010015—This move ignores the target's stat changes.
SafeguardNormalStatus——25TM19A mystical force prevents all status problems.
Sand AttackGroundStatus—10015—Reduces the foe's accuracy by hurling sand in its face.
SandstormRockStatus——10TM32Causes a sandstorm that rages for several turns.
Sand TombGroundPhysical358515TM49Traps and hurts the foe in quicksand for 2 to 5 turns.
ScaldWaterSpecial8010015—Attacks using boiling water. May burn the target.
Scale ShotDragonPhysical259020TM115Hits 2 to 5 times. Lowers Defense and boosts Speed.
Scary FaceNormalStatus—10010TM26Frightens with a scary face to sharply reduce Speed.
Scorching SandsGroundSpecial7010010TM107Scorching sand hits the foe, it may burn it.
ScratchNormalPhysical4010035—Scratches the foe with sharp claws.
ScreechNormalStatus—8540TM16Emits a screech to sharply reduce the foe's Defense.
Searing ShotFireSpecial1001005—Scarlet flames hit all Pokémon. May cause burns.
Secret PowerNormalPhysical7010020TM45An attack with effects that vary by location.
Secret SwordFightingSpecial8510010—The user cuts using its horn. It deals physical damage.
Seed BombGrassPhysical8010015—The user slams the target with hard-shelled seeds.
Seed FlareGrassSpecial120855—A shock wave that harshly lowers the target's Sp. Def.
Seismic TossFightingPhysical—10020—Inflicts damage equal to the user's level.
Self-DestructNormalPhysical2001005TM20Inflicts severe damage but makes the user faint.
Shadow BallGhostSpecial8010015—Hurls a black blob that may lower the foe's Sp. Def.
Shadow BoneGhostPhysical8510010—Attacks using a spirit bone. May lower the foe's Defense.
Shadow ClawGhostPhysical7010015TM65Slashes with claws, etc. Has a high critical-hit ratio.
Shadow ForceGhostPhysical1201005—The user vanishes on turn 1 and strikes on turn 2.
Shadow PunchGhostPhysical60—20—An unavoidable punch that is thrown from shadows.
Shadow SneakGhostPhysical4010030—The user extends its shadow to attack. Strikes first.
SharpenNormalStatus——30—Reduces the polygon count and raises Attack.
Sheer ColdIceSpecial—305—A chilling attack that causes fainting if it hits.
Shell Side ArmPoisonSpecial9010010—Deals physical or special damage. May poison the foe.
Shell SmashNormalStatus——15—Lowers defenses, but sharply raises Atk, Sp. Atk & Speed.
Shell TrapFireSpecial1501005—Sets a trap that explodes if the user is physically hurt.
ShelterSteelStatus——10—The user hardens its skin, sharply boosting Defense.
Shift GearSteelStatus——10—Boosts the user's Attack and sharply raises its Speed.
Shock WaveElectricSpecial60—20—A fast and unavoidable electric attack.
Shore UpGroundStatus——10—The user regains HP. It regains more in a sandstorm.
Signal BeamBugSpecial7510015—A strange beam attack that may confuse the foe.
Silver WindBugSpecial601005—A powdery attack that may raise all stats.
Simple BeamNormalStatus—10015—A beam that changes the target's ability to Simple.
SingNormalStatus—5515—A soothing song lulls the foe into a deep slumber.
SketchNormalStatus——1—Copies the foe's last move permanently.
Skill SwapPsychicStatus——10—The user swaps special abilities with the target.
Skitter SmackBugPhysical709010TM110Skitters behind the foe to attack, lowering its Sp. Atk.
Skull BashNormalPhysical13010010—Raises Defense turn one, attacks on next turn.
Sky AttackFlyingPhysical140905—Searches out weak spots, then strikes the next turn.
Sky UppercutFightingPhysical859015—An uppercut thrown as if leaping into the sky.
Slack OffNormalStatus——10—Slacks off and restores half the maximum HP.
SlamNormalPhysical807520—Slams the foe with a long tail, vine, etc.
SlashNormalPhysical7010020—Slashes with claws, etc. Has a high critical-hit ratio.
Sleep PowderGrassStatus—7515—Scatters a powder that may cause the foe to sleep.
Sleep TalkNormalStatus——10—Uses an available move randomly while asleep.
SludgePoisonSpecial6510020—Sludge is hurled to inflict damage. May also poison.
Sludge BombPoisonSpecial9010010—Sludge is hurled to inflict damage. May also poison.
Sludge WavePoisonSpecial9510010—Hits all Pokémon in double battles. May poison.
Smack DownRockPhysical5010015—Grounds airborne targets after this move hits.
Smart StrikeSteelPhysical70—10TM96A sharp horn stabs the target. It never misses.
Smelling SaltsNormalPhysical7010010—Powerful against paralyzed foes, but also heals them.
SmogPoisonSpecial307020—An exhaust-gas attack that may also poison.
SmokescreenNormalStatus—10020—Lowers the foe's accuracy using smoke, ink, etc.
Snap TrapGrassPhysical3510015—Snares the target in a snap trap for 4 to 5 turns.
SnarlDarkSpecial559515TM85Hits both foes and lowers their Sp. Attack.
SnatchDarkStatus——10—Steals the effects of the move the target uses next.
Snipe ShotWaterSpecial8010015—Ignores abilities that draw in moves. High critical ratio.
SnoreNormalSpecial5010015TM24A loud attack that can be used only while asleep.
SoakWaterStatus—10020—A move that changes the target's type to Water.
Soft-BoiledNormalStatus——10—Recovers up to half the user's maximum HP.
Solar BeamGrassSpecial12010010TM11Absorbs light in one turn, then attacks next turn.
Solar BladeGrassPhysical12510010TM12Absorbs light in one turn, then attacks next turn.
Spacial RendDragonSpecial100955—The user tears the foe. Has a high critical-hit ratio.
SparkElectricPhysical6510020—An electrified tackle that may paralyze the foe.
Sparkling AriaWaterSpecial9010010—Damages all other Pokémon on the field. Cures burns.
Spectral ThiefGhostPhysical9010010—The user steals all stat boosts the target has.
Speed SwapPsychicStatus——10TM62The user exchanges Speed stats with the target.
Spider WebBugStatus——10—Ensnares the foe to stop it from fleeing or switching.
SpikesGroundStatus——20—Sets spikes that hurt a foe switching in.
Spiky ShieldGrassStatus——10—Protect. Deals damage to a foe that makes contact.
Spirit BreakFairyPhysical7510015—The foe's spirit is broken, lowering its Sp. Attack.
Spirit ShackleGhostPhysical8010010—Shackles the target and prevents it from fleeing.
SpiteGhostStatus—10010—Spitefully cuts the PP of the foe's last move.
Spit UpNormalSpecial10010010—Releases stockpiled power +the more the better.
SplashNormalStatus——40—It's just a splash… Has no effect whatsoever.
SporeGrassStatus—10015—Scatters a cloud of spores that always induce sleep.
Springtide StormFairySpecial100805—Hits both foes. It may lower their Attack.
Stealth RockRockStatus——20—Lays a trap of stones that hurt foes that switch in.
Steam EruptionWaterSpecial110955—May burn the target. Thaws out frozen targets.
Steel BeamSteelSpecial140955TM119Fires a beam of steel that heavily hurts the user.
Steel RollerSteelPhysical1301005TM117Destroys any active Terrain. Fails if there's none.
Steel WingSteelPhysical709025TM30Spreads hard-edged wings and slams the foe.
Sticky WebBugStatus——20—A web entry hazard that slows foes switching in.
StockpileNormalStatus——20—Charges up power for up to 3 turns.
StompNormalPhysical6510020—Stomps the enemy with a big foot. May cause flinching.
Stomping TantrumGroundPhysical7510010TM98Power doubles if the user's previous move failed.
Stone AxeRockPhysical659015—This move sets up Stealth Rocks on the foe's side.
Stone EdgeRockPhysical100805—Attacks using a sharp stone. Has a high critical-hit ratio.
Stored PowerPsychicSpecial2010010—Power rises with every raised stat stage on the user.
Storm ThrowFightingPhysical6010010—This move always results in a critical hit.
Strange SteamFairySpecial909510—Attacks by emitting steam. May confuse the target.
StrengthNormalPhysical8010015HM04Builds enormous power, then slams the foe.
Strength SapGrassStatus—10010—Lowers the target's Attack and heals the user.
String ShotBugStatus—9540—Binds the foe with string to reduce its Speed.
Struggle BugBugSpecial5010020—Damages both foes and lowers their Sp. Attack.
Stuff CheeksNormalStatus——10—The user eats its Berry, then sharply raises its Defense.
Stun SporeGrassStatus—7530—Scatters a powder that may paralyze the foe.
SubmissionFightingPhysical808020—A reckless body slam that also hurts the user.
SubstituteNormalStatus——10—Creates a decoy using 1/4 of the user's maximum HP.
Sucker PunchDarkPhysical701005—Hits first. Fails if the foe is using a status move.
Sunny DayFireStatus——5TM34Summons sunlight on the field for several turns.
Sunsteel StrikeSteelPhysical1001005—The user ignores the foe's ability when attacking.
Super FangNormalPhysical—9010—Attacks with sharp fangs and cuts half the foe's HP.
SuperpowerFightingPhysical1201005—Boosts strength sharply, but lowers Atk & Def.
SupersonicNormalStatus—5520—Emits bizarre sound waves that may confuse the foe.
SurfWaterSpecial9010015HM03Creates a huge wave, then crashes it down on the foe.
Surging StrikesWaterPhysical251005—Hits 3 times. Every strike results in a critical hit.
SwaggerNormalStatus—8515—Confuses the foe, but also sharply raises Attack.
SwallowNormalStatus——10—Absorbs stockpiled power and restores HP.
Sweet KissFairyStatus—7510—Demands a kiss with a cute look. May cause confusion.
Sweet ScentNormalStatus—10020—Allures the foe to reduce evasiveness.
SwiftNormalSpecial60—20TM40Sprays star-shaped rays that never miss.
SwitcherooDarkStatus—10010—The user trades held items with the target.
Swords DanceNormalStatus——20—A fighting dance that sharply raises Attack.
SynthesisGrassStatus——5—Restores HP. The amount varies with the weather.
TackleNormalPhysical4010035—Charges the foe with a full-body tackle.
Tail GlowBugStatus——20—Flashes a light that sharply raises Sp. Atk.
Tail SlapNormalPhysical258510TM84Repeatedly slaps the foe 2 to 5 times.
Tail WhipNormalStatus—10030—Wags the tail to lower the foe's Defense.
TailwindFlyingStatus——15—Doubles the Speed of the user's party for 3 turns.
Take DownNormalPhysical908520—A reckless charge attack that also hurts the user.
Take HeartPsychicStatus——10—Cures the user's status and boosts Sp. Atk and Sp. Def.
Tar ShotRockStatus—10010—Lowers the target's Speed. And makes it weaker to Fire.
TauntDarkStatus—10020—Taunts the foe into only using attack moves.
Tearful LookNormalStatus——20—Lowers the foe's Attack and Sp. Atk. Never misses.
TeatimeNormalStatus——10—Makes all Pokémon on the field eat their held Berry.
Techno BlastNormalSpecial1201005—This move's type changes depending on held Drive.
Teeter DanceNormalStatus—10020—Confuses all Pokémon on the field.
TeleportPsychicStatus——20—A psychic move for fleeing from battle instantly.
Terrain PulseNormalSpecial5010010TM101Power and type change based on the active Terrain.
ThiefDarkPhysical6010025TM23While attacking, it may steal the foe's held item.
ThrashNormalPhysical12010010—A rampage of 2 to 3 turns that confuses the user.
Throat ChopDarkPhysical8010015—Prevents the foe from using sound moves for 2 turns.
ThunderElectricSpecial1107010—A lightning attack that may cause paralysis.
ThunderboltElectricSpecial9010015—A strong electrical attack that may paralyze the foe.
Thunder CageElectricSpecial809015—Traps and damages the foe for 4 to 5 turns.
Thunder FangElectricPhysical659515TM66An electrified bite that may cause flinching or paralysis.
Thunderous KickFightingPhysical9010010—A lightning-like kick that may lower the foe's Defense.
Thunder PunchElectricPhysical7510015TM05An electrified punch that may paralyze the foe.
Thunder ShockElectricSpecial4010030—An electrical attack that may paralyze the foe.
Thunder WaveElectricStatus—9020TM14A weak jolt of electricity that paralyzes the foe.
TickleNormalStatus—10020—Makes the foe laugh to lower Attack and Defense.
Topsy-TurvyDarkStatus——20—Reverses all stat changes on the target.
TormentDarkStatus—10015—Torments the foe and stops successive use of a move.
ToxicPoisonStatus—9010—Poisons the foe with an intensifying toxin.
Toxic SpikesPoisonStatus——20—Lays a trap of spikes that poison foes that switch in.
Toxic ThreadPoisonStatus—10020—The user poisons the target and lowers its Speed.
TransformNormalStatus——10—Alters the user's cells to become a copy of the foe.
Tri AttackNormalSpecial8010010—Fires three types of beams at the same time.
TrickPsychicStatus—10010—Tricks the foe into trading held items.
Trick-or-TreatGhostStatus—10020—Trick-or-treating that adds Ghost-type to the target.
Trick RoomPsychicStatus——5TM70Makes slower Pokémon move first for 5 turns.
Triple ArrowsFightingPhysical9010015—High critical hit ratio. May lower Defense or flinch.
Triple AxelIcePhysical209010TM111Kicks the foe 3 times in a row with rising intensity.
Triple KickFightingPhysical109010—Kicks the foe 3 times in a row with rising intensity.
Trop KickGrassPhysical7010015—An intense kick that lowers the target's Attack.
TwineedleBugPhysical2510020—Stingers on its forelegs jab the foe twice.
TwisterDragonSpecial4010020—Whips up a vicious twister to tear at the foe.
UproarNormalSpecial9010010—Causes an uproar for 3 turns and prevents sleep.
U-TurnBugPhysical7010020TM56After attacking, the user switches out of battle.
Vacuum WaveFightingSpecial4010030—A wave of pure vacuum. It always goes first.
V-CreateFirePhysical180955—Lowers the user's Defense Sp. Defense and Speed stats.
Venom DrenchPoisonStatus—10020—Lowers Atk, Sp. Atk and Speed of all poisoned targets.
VenoshockPoisonSpecial6510010TM74This moves power doubles if used on a poisoned target.
Victory DanceFightingStatus——10—Raises the user's Attack Defense and Speed stats.
Vine WhipGrassPhysical4510025—Strikes the foe with slender, whiplike vines.
Vise GripNormalPhysical5510030—Grips the foe with large and powerful pincers.
Vital ThrowFightingPhysical70—10—Makes the user's move last, but it never misses.
Volt SwitchElectricSpecial7010020TM80After attacking, the user switches out of battle.
Volt TackleElectricPhysical12010015—A life-risking tackle that slightly hurts the user.
Wake-Up SlapFightingPhysical7010010—Double power on a sleeping target, but awakens it.
WaterfallWaterPhysical8010015HM07Attacks the foe with power to climb waterfalls.
Water GunWaterSpecial4010025—Squirts water to attack the foe.
Water PulseWaterSpecial6010020—Attacks with ultrasonic waves. May confuse the foe.
Water ShurikenWaterSpecial1510020—Hits the target 2 to 5 times. Always goes first.
Water SportWaterStatus——15—The user becomes soaked to raise resistance to Fire.
Water SpoutWaterSpecial1501005—Inflicts more damage if the user's HP is high.
Wave CrashWaterPhysical12010010—A slam attack that deals recoil damage to the user.
Weather BallNormalSpecial5010010TM46The move's type and power change with the weather.
WhirlpoolWaterSpecial358515TM36Traps and hurts the foe in a whirlpool for 2 to 5 turns.
WhirlwindNormalStatus——20—Blows away the foe with wind and ends the battle.
Wicked BlowDarkPhysical801005—A wicked blow that always results in a critical hit.
Wide GuardRockStatus——10—Protects the user's party from multi-target moves.
Wild ChargeElectricPhysical9010015—A reckless charge attack that also hurts the user.
Will-O-WispFireStatus—8515TM38Inflicts a burn on the foe with intense fire.
Wing AttackFlyingPhysical6010035—Strikes the foe with wings spread wide.
WishNormalStatus——10—Restores half the max HP on the next turn.
WithdrawWaterStatus——40—Withdraws the body into its hard shell to raise Defense.
Wonder RoomPsychicStatus——10TM71Swaps the Def. and Sp. Def of all Pokémon for 5 turns.
Wood HammerGrassPhysical12010015—A reckless body slam that also hurts the user.
Work UpNormalStatus——30—Rouses the user, raising its Attack and Sp. Attack.
Worry SeedGrassStatus—10010—Changes the target's ability to Insomnia.
WrapNormalPhysical159020—Wraps and squeezes the foe 2 to 5 times with vines, etc.
X-ScissorBugPhysical8010015—The user slashes the foe by using its claws or scythes.
YawnNormalStatus——10—Lulls the foe into yawning, then sleeping next turn.
Zap CannonElectricSpecial120505—Powerful and sure to cause paralysis, but inaccurate.
Zen HeadbuttPsychicPhysical809015—A ramming attack that may cause flinching.
Zing ZapElectricPhysical8010015—An electric shock that may make the foe flinch.

Read from the move table of v5.7 bugfix 2; only moves that some Pokémon can learn are listed. A dash under Power means the move does no direct damage or works its power out in battle; under Accuracy, that it cannot miss. A TM or HM number links to where that machine is found.

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Type a Pokémon, a route, a Gym Leader or a question.

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