Adaptability
This Pokémon's STAB moves are empowered.
Hyper Emerald Wiki
The 268 abilities in Hyper Emerald v5.7, what each one does and which Pokémon have it, hidden abilities included: 876 Pokémon and forms have one.
No abilities match.
This Pokémon's STAB moves are empowered.
Its Normal moves become Flying and are boosted a bit.
Damages an attacker that lands the finishing blow.
Eliminates weather effects while in battle.
Its moves get a 30% boost if it moves last.
If it takes a critical hit, its Attack is maximized.
Senses a foe's super effective moves.
Prevents foe+s from escaping.
Protects allies from being limited in move choices.
Combines Unnerve and the "Neigh"'s effects.
Reverses the effects of the "Aura" abilities.
Damages foes that are asleep.
If it has no held item, may recover a failed Poké Ball.
Boosts any special move used by its ally by 30%.
Immune to critical hits.
Changes form upon knocking out a foe.
Highest stat is boosted every time it KO's a foe.
If it falls below half HP, its Sp. Attack is boosted.
This Pokémon's Defense can't be lowered by others.
Boosts its Fire moves by 50% at 1/3 or less HP.
Protects this Pokémon from ball and bomb moves.
Full HP: Fire moves get +1 priority. Also Flash Fire.
HP is restored as well when this Pokémon eats a Berry.
Getting a takedown boosts this Pokémon's Attack.
Doubles this Pokémon's Speed during sunshine.
Prevents other Pokémon from lowering its stats.
Negates weather effects.
This Pokémon's type becomes that of the move used on it.
Acts as if it is always in a sleeping state.
Its Sp. Atk is boosted when any of its stats is lowered.
Boosts this Pokémon's accuracy.
Reverses any stat change affecting this Pokémon.
Can inflict poison on Poison and Steel types.
Lowers all other Pokémon's Speed if this takes damage.
Upon entering, resets all stat changes of its ally.
30% chance to disable a move that damages it.
May infatuate attackers that make contact.
Negates explosion moves.
Copies and uses any dance move before its own move.
Boosts the Dark-type moves of all Pokémon by 33%.
Boosts its Defense when it enters the battle.
Prevents foes from using priority moves.
Its Attack and Sp. Atk are halved if HP is 50% or less.
Boosts Attack sharply if one of its stats is lowered.
Changes weather to nullify Flying-type weaknesses.
Summons harsh sun that nullifies Water-type moves.
Once per battle, protects this Pokémon from an attack.
Boosts its offense based on the foe's stats.
This Pokémon's Dragon moves are boosted by 50%.
Summons rain upon entering the battle.
Summons sunlight upon entering the battle.
Sunlight causes damage. Rain and Water restore HP.
This Pokémon awakens twice as fast from sleep.
Contact may cause sleep, poison or paralyze the foe.
Summons Electric Terrain upon entering the battle.
Switches out when its HP drops to 50% or less.
Boosts the Fairy-type moves of all Pokémon by 33%.
"Super effective" moves taken deal 25% less damage.
Contact with this Pokémon may burn the attacker.
Empowers its special moves if it is burned.
Empowers own Fire moves if hit by a Fire-type move.
Raises Atk and Sp. Def of entire party in sunlight.
Prevents Grass-type allies from having stats lowered.
Takes 50% physical damage but double Fire damage.
Changes form based on current weather.
Tells one of the foe's moves upon entering.
Reduces damage done to allies by 25%.
Upon entering, checks the held item of a foe.
Its stats can't be lowered by other moves or abilities.
Halves the physical damage this Pokémon takes.
While at full HP, its Flying- type moves have priority.
Its Normal moves become Electric & are boosted a bit.
Consumes "low HP" Berries at half HP instead.
Contact with this Pokémon lowers the attacker's Speed.
Boosts its Attack by 50% but allows only one move.
This Pokémon's Defense is boosted in Grassy Terrain.
Summons Grassy Terrain upon entering the battle.
Getting a takedown boosts this Pokémon's Sp. Attack.
Finds prey when it uses Surf or Dive.
Boosts its Attack if it has a status problem.
May recover a Berry it used at the end of each turn.
30% chance of healing an ally's status problem.
Halves damage taken from Fire moves and burns.
Doubles this Pokémon's weight.
May gather Honey.
Doubles this Pokémon's Attack stat.
Changes form at the end of each turn.
Boosts its Attack, but lowers accuracy.
Cures its status problems if its raining.
Prevents other Pokémon from lowering its Attack.
Restores HP at the end of a turn, in hail.
Protects 1 physical hit. Hail restores protection.
Halves all special damage this Pokémon takes.
Boosts encounter rate.
Enters the battle disguised as the last party Pokémon.
Can't be poisoned.
Transforms itself into the Pokémon it faces.
When attacking, ignores barriers and substitute.
Deals damage to a foe that faints it, equal to HP lost.
The Pokémon can't be flinched or Intimidated.
Can't fall asleep.
Lowers the Attack of foe+s when it enters the field.
Boosts its Attack when it enters the battle.
Damages an attacker that makes contact.
This Pokémon's punching moves are boosted.
Its Attack is boosted if it is hit by a Dark-type move.
Prevents other Pokémon from lowering its accuracy.
Can't use held items.
Sunlight protects it from status problems.
Makes this Pokémon immune to Ground-type moves.
Changes this Pokémon's type to that of the move it uses.
Halves this Pokémon's weight.
Draws in all Electric-type moves to boost its Sp. Atk.
Can't be paralyzed.
Damages attackers using drain moves on it.
This Pokémon's sound moves become Water-type moves.
This Pokémon's moves never make contact.
Reflects status moves back at the attacker.
This Pokémon is protected from indirect damage.
Steals the held item of a foe it deals damage to.
This Pokémon can't be frozen.
Prevents Steel-type Pokémon from escaping.
Boosts its Defense if it has a status problem.
Powers up this Pokémon's pulse moves.
Its moves will critical hit if the target is poisoned.
Changes type based on active Terrain.
Boosts its Sp. Atk if an ally has Plus.
Reflects stat-lowering effects back at the foe.
Summons Misty Terrain upon entering the battle.
Moves it uses ignore the target's ability.
After each turn, raises a stat and lowers another.
Raises its Speed if targeted by an Electric move.
Boosts its Attack if it makes a foe faint.
Halves the damage it takes it if is full HP.
This Pokémon's type changes based on held plate.
If a foe makes contact, its ability becomes Mummy.
Cures own status problems if it is switched out.
Supereffective moves it uses receive a 25% boost.
Nullifies all other abilities while it is in battle.
All moves +used and taken are sure to hit.
All its moves become Normal and are boosted a bit.
Prevents attraction, taunt and Intimidate.
Protects this Pokémon from spores/powder and weather.
Boosts its Grass moves by 50% at 1/3 or less HP.
Can't be confused.
Its moves strike twice. Second hit deals 25%.
While present, allies can't be poisoned.
If a foe makes contact, both Pokémon faint in 3 turns.
May steal the hold item of a foe that makes contact.
This Pokémon may pick up items.
Its Normal moves become Fairy and are boosted a bit.
Boosts its Sp. Atk if an ally has Minus.
Being poisoned restores HP instead of dealing damage.
Contact with the Pokémon may poison the attacker.
If its move makes contact, the foe may be poisoned.
Changes to complete forme when HP falls below half.
Copies the ability of an ally that faints.
Moves its ally uses have 30% increased power.
Its status moves have increased priority.
Makes foe+s use more PP to move.
Summons heavy rain that nullifies Fire-type moves.
Super effective moves it takes deal 25% less damage.
Ignores moves and abilities that draw in moves.
Changes this Pokémon's type to that of the move it uses.
Summons Psychic Terrain upon entering the battle.
Its sound moves are boosted and takes 50% sound damage.
Doubles this Pokémon's Attack stat.
Prevents foes from using priority moves.
When attacking, there's a 30% chance it moves first.
Boosts its Speed if it has a status problem.
Restores 1/16 of its max HP during rain.
Boosts its Speed if hit by Bug, Ghost or Dark moves.
Copies the ability of an ally that faints.
"Recoil" moves it uses are empowered.
Its Normal moves become Ice type and are boosted a bit.
This Pokémon recovers HP when it is switched out.
Ripens held Berries and doubles their effects.
Raises or lowers damage based on the foe's gender.
This Pokémon's type changes based on held memory.
This Pokémon takes no recoil damage.
Damages an attacker that makes contact.
Guarantees fleeing from wild battles.
Boosts its Ground, Rock and Steel moves in a sandstorm.
Doubles this Pokémon's Speed in a sandstorm.
Summons a sandstorm if it is hit by an attack.
Summons a sandstorm upon entering the battle.
Ups evasion in a sandstorm.
If targeted by a Grass move, its Attack is boosted.
Form changes if level 20 or higher, and above 25% HP.
Can hit Ghosts with Normal and Fighting type moves.
Removes all screens and barriers when it enters.
Boosts the % of its added effects when attacking.
Halves the damage it takes it if is full HP.
Prevents foe+s from escaping.
This Pokémon's slicing moves are boosted by 50%.
May cure own status problem when a turn ends.
Removes added effects to boost move damage by 30%.
Immune to critical hits.
Blocks the added effects of attacks taken.
Changes form it its HP is 50% or less.
This Pokémon's stat changes are doubled.
Multi-hit moves used by it always hit maximum times.
Its Attack and Speed are halved for 5 turns.
Doubles this Pokémon's Speed during a hailstorm.
Its critical hit damage is boosted by 50%.
This Pokémon has boosted evasion in a hailstorm.
Summons a hailstorm upon entering the battle.
Sun boosts its Sp. Atk, but HP decreases every turn.
"Super effective" moves taken deal 25% less damage.
Its Sp. Atk rises every time another Pokémon faints.
Blocks sound-based moves.
This Pokémon's Speed is boosted every turn.
If the target was switched in, the move power doubles.
It always moves last.
Ignores moves and abilities that draw in moves.
When this Pokémon is hit, its Defense rises.
Switches forme when it uses a damaging move.
May paralyze the foe if it makes contact.
Its Speed is boosted every time it flinches.
If hit by Fire or Water, its Speed is maximized.
This Pokémon's Steel-type moves are boosted by 50%.
Boosts the Steel-type moves of itself and its ally.
Helps repel wild Pokémon.
Its held items can't be stolen or removed.
Draws in all Water-type moves to boost its Sp. Atk.
This Pokémon's bite moves are boosted.
Cannot be KO'd in 1-hit.
Negates all moves that force it to switch out.
Moves it uses have boosted critical hit ratio.
Its Speed is doubled in Electric Terrain.
Boosts its Bug moves by 50% at 1/3 or less HP.
Protects itself and its ally from falling asleep.
Doubles this Pokémon's Speed during rain.
Passes held item to an ally that has used its item.
Copies paralyze, burn or poison to the foe.
Boosts its evasion by 50% if it gets confused.
Contact with it lowers the attacker's Speed.
Boosts its moves of 60 or less power by 50%.
Evades damage done by allied moves.
Moves it uses ignore the target's ability.
Boosts resistance to Fire- and Ice-type moves.
Boosts "not very effective" moves it uses.
Boosts its Water moves by 50% at 1/3 or less HP.
Powers up its moves that make direct contact.
Empowers its physical moves if it is poisoned.
Copies an opposing Pokémon's ability.
This Pokémon's Electric moves are boosted by 50%.
This Pokémon's healing moves have priority.
This Pokémon only moves every two turns.
Moves it uses ignore the target's ability.
When attacking, ignores the target's stat changes.
Doubles Speed upon using or losing its held item.
Makes opponents unable to eat Berries.
Ignores "Protect" if it hits the foe with a contact move.
In battle, grants 10% bonus accuracy to itself and ally.
Can't fall asleep.
Restores HP if hit by an Electric-type move.
Swaps abilities with a foe that makes contact.
Restores HP if hit by a Water-type move.
Can't be burned and halves Fire-type damage taken.
Sharply boosts its Defense if hit by a Water-type move.
This Pokémon can't be burned.
Contact moves taken lower Def but sharply raise Speed.
Prevents other Pokémon from lowering its stats.
Switches out when its HP drops to 50% or less.
Only supereffective moves hit this Pokémon.
Status moves used on it have 50% accuracy.
Changes the Pokémon's form at 50% or less HP.
Read from the ability table the game itself looks up in v5.7 bugfix 2 (three slots a species: two regular, one hidden). The items that change a Pokémon’s ability, the Ability Pill and the Ability Patch, are covered inGame Mechanics.